Virtual Reality Trading Tool for Cross-Location Collaboration
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Solution Overview
Problem
Traditional securities trading is geographically focused, limiting interaction and collaboration among traders and clients across different locations, and lacks effective tools for real-time feedback and monitoring in virtual environments.
Innovation Solution
The development of virtual reality (VR) systems and methods that generate and serve VR user interfaces, allowing traders and clients to interact in a shared virtual space, providing ambient feedback, trade alerts, and differential access levels, while administrators can monitor and manage virtual rooms with metrics and communication tools.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional geographic trading desks are used, then face-to-face interaction and collaboration among traders is improved, but geographic mobility and access for traders and clients across different locations deteriorates
Solution Approach 1:
The patent creates virtual copies of physical trading desks in a digital environment. Virtual reality headsets display replicated trading desk environments, avatars represent physical traders, and virtual trading interfaces mimic physical trading screens. This copying allows traders and clients to interact as if they were physically present at the same geographic location, resolving the contradiction between maintaining face-to-face interaction quality and enabling geographic mobility.
Solution Approach 2:
The virtual reality system acts as an intermediary between physical traders located in different geographic locations. The system mediates interactions by translating physical actions into virtual representations and transmitting them through the network to remote participants. This intermediary layer enables seamless collaboration across distances while preserving the collaborative dynamics of physical trading desks.
2Adaptability or versatility
If virtual reality trading interfaces are implemented, then geographic mobility and access for traders and clients is improved, but real-time feedback and monitoring capabilities in virtual environments deteriorates
Solution Approach 1:
The system implements multiple feedback mechanisms to ensure reliable real-time monitoring in the virtual environment. Sensors in the physical trading environment detect actions and events, transmit them to the virtual reality system, which then provides immediate visual, auditory, or haptic feedback to traders through their headsets. This feedback loop maintains the reliability of real-time monitoring while enabling geographic mobility, as traders receive instantaneous information about market conditions and trading activities regardless of their physical location.
3Adaptability or versatility
If virtual reality trading environments are created, then interaction across different locations is improved, but system complexity and infrastructure requirements deteriorates
Solution Approach 1:
The virtual reality trading system is designed as a multi-functional platform that consolidates multiple trading functions into a single unified environment. The system simultaneously provides virtual trading desk functionality, communication tools, market data display, trade execution capabilities, and monitoring features all within one VR interface. This universality reduces overall system complexity by eliminating the need for separate systems for each function, making the complex VR infrastructure more manageable and scalable.
Data Source
AI summary
Various examples are directed to a virtual reality trading tool and methods of using the same. A computing device may receive an indication of a first metric from a first administrator user computing device. The computing device may generate a first value of the first metric for a first plurality of trades requested by a first set of users receiving a first virtual reality user interface (UI) corresponding to a first virtual room and a second value of the first metric for a second plurality of trades requested by a second set of users receiving a second virtual reality UI corresponding to a second virtual room. The computing device may serve an administrator UI to the administrator user computing device. The administrator UI may comprise a first virtual room feature indicating the first value for the first metric and a first join feature associated with the first virtual room feature and selectable by an administrator user of the administrator user computing device to join the first virtual room.


