VR Training Credentialing via Gaze and Movement Analysis

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Solution Overview

Problem

Current VR training systems fail to effectively utilize accumulated gaze and movement information from users, limiting the ability to assess and credential training performance efficiently.

Innovation Solution

A VR training performance management device that provides VR training content, acquires implementation information including gaze and operation data, generates credential information based on this data, and stores it for output, allowing for the issuance of credentials that reflect user proficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If VR training systems accumulate gaze and movement information, then the quantity of training data increases, but the effective utilization of this information remains insufficient

Engineering Contradiction:
Improvequantity of training dataVSAvoideffective utilization of information
Core Design Contradiction:
Quantity of substanceVSLoss of information

Solution Approach 1:

The system implements feedback by analyzing accumulated gaze and movement information to generate performance assessments and credentials. The analysis unit processes the accumulated data and provides feedback in the form of performance evaluations, skill level determinations, and credential issuance, transforming raw data into actionable performance insights.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent introduces an analysis unit as an intermediary between the accumulated training data and the performance assessment outcome. This intermediary component processes the raw gaze and movement information, extracting meaningful performance metrics and translating them into credential decisions, thereby effectively bridging the gap between data accumulation and information utilization.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Device complexity

If traditional training assessment methods are used, then the process is simple, but the ability to effectively evaluate VR training performance is limited

Engineering Contradiction:
Improvesimplicity of assessment processVSAvoidevaluation accuracy of VR training
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The patent replaces traditional mechanical/manual assessment methods with an automated analysis system. The analysis unit automatically processes VR training data, applying algorithms to evaluate performance based on gaze patterns, movement precision, and task completion metrics, thereby substituting subjective manual evaluation with objective automated measurement.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system evaluates training performance by analyzing multiple parameters simultaneously including gaze position, gaze duration, movement accuracy, and task completion time. By incorporating these diverse parameters into the assessment, the system achieves comprehensive and precise evaluation of VR training performance, moving beyond single-metric assessment.

Inventive Principle:
Principle #35Parameter changes

3Reliability

If comprehensive VR training data is collected, then the assessment capability improves, but the complexity of data processing increases

Engineering Contradiction:
Improveassessment capabilityVSAvoiddata processing complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent segments the data processing function into distinct components: the information accumulation unit collects data, the analysis unit processes it, and the credential issuance unit delivers results. This segmentation allows each component to specialize in specific tasks, managing processing complexity through functional decomposition while maintaining comprehensive assessment capability.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20240346943A1VR training performance management device, VR training performance management method, and recording medium
Publication Date: 2024.10.17 NEC CORP
  • US20240346943A1 patent drawing
  • US20240346943A1 patent drawing
  • US20240346943A1 patent drawing

AI summary

In a VR training performance management device, a providing means provides a VR training content, and an acquisition means acquires VR training implementation information generated by performing VR training using the VR training content by a user. A generation means generates credential information based on the VR training implementation information. A storing means stores identification information of the user and the credential information in association with each other. An output means outputs the credential information. The VR training implementation information includes at least a number of times that the VR training is performed by the user, gaze information of the user, and operation information of the user.