Virtual reality training device
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Solution Overview
Problem
Existing VR input devices are unstable, prone to motion sickness, and disrupt immersion due to coupling head movement with torso movement, leading to inefficiencies and discomfort.
Innovation Solution
A system that measures the user's torso angle and feeds it back to the application, uncoupling head movement from torso movement, using a rotary slip connector and quadrature rotary encoder for precise control, and incorporates mechanical switches and analog input for seamless movement in VR environments.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If traditional VR input devices are used to control movement, then basic input functionality is provided, but the user experiences motion sickness and instability due to coupling head movement with torso movement
Solution Approach 1:
The system divides the input device into separate functional components: a head-mounted display for head tracking and a separate torso input device for torso movement detection. This segmentation allows independent measurement of head and torso movements, eliminating the harmful coupling effect that causes motion sickness while maintaining reliable input functionality.
2Ease of operation
If head movement is coupled with torso movement in VR systems, then traditional input control is maintained, but immersion is disrupted and user experience deteriorates
Solution Approach 1:
The input system is segmented into independent head tracking (via HMD) and torso input (via separate device), allowing each to function independently. This enables intuitive head-based viewing while torso movements provide deliberate control inputs, maintaining ease of operation without disrupting immersion.
Solution Approach 2:
The system introduces an intermediary processing layer that receives separate inputs from head and torso sensors, processes them independently, and combines them appropriately for VR control. This intermediary approach allows decoupling of head and torso movements while maintaining coordinated control functionality.
3Adaptability or versatility
If the pivot point for movement is positioned further from the user's hips, then a larger range of motion is achieved, but the resistance force increases and sensitivity decreases
Solution Approach 1:
The system replaces the mechanical pivot-point-based rotation system with electronic sensors (accelerometers, gyroscopes) that detect torso orientation in three-dimensional space. This substitution eliminates the need for physical pivot points and ballast, allowing full range of motion without increased resistance force or reduced sensitivity.
Data Source
AI summary
According to the present teachings a system is provided having a landscape engine configured to take digital input and convert it into three dimensional at virtual reality dataset. The landscape engine is functionally coupled to a physics engine configured to physical rules to objects within the virtual reality dataset. A display engine is coupled to the physics engine to convert the dataset into first and second content streams.


