Networked VR Training Dashboard for Automated Skill Assessment

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Solution Overview

Problem

Existing VR training systems typically limit user interaction to predetermined routines, restrict each user's view to their own perspective, and lack effective tools for assessing trainee skills, making it difficult to evaluate performance accurately.

Innovation Solution

A networked VR training system that includes a management server managing graphical dashboards, software agents, and near-to-eye displays to track trainee interactions with 3D virtual objects, providing real-time skill assessment and monitoring.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional VR training systems use predetermined step-by-step routines, then training structure is maintained, but user flexibility and skill assessment capability are limited

Engineering Contradiction:
Improveuser flexibilityVSAvoidtraining system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system employs software agents that autonomously monitor trainee actions, collect performance data, and assess skill demonstration without requiring instructor intervention. The training system serves itself by automatically evaluating whether trainees have demonstrated required skills through their interactions with virtual objects, eliminating the need for manual oversight while maintaining structured training objectives

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The training system transitions from static predetermined routines to dynamic adaptive training pathways. Software agents continuously monitor trainee performance and provide real-time feedback, allowing the training sequence to adapt based on individual trainee progress and skill demonstration, thereby increasing user flexibility while maintaining training structure

Inventive Principle:
Principle #15Dynamics

2Loss of information

If each user's view is limited to their own perspective in multi-user VR training, then individual immersion is maintained, but collaborative training and shared situational awareness are reduced

Engineering Contradiction:
Improveshared situational awarenessVSAvoidindividual immersion
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The system introduces a shared virtual environment that acts as an intermediary between individual trainees. Multiple users can simultaneously interact with the same virtual objects and scenarios, allowing each user to maintain their first-person immersive view while also being aware of and interacting with other trainees' actions and perspectives within the shared virtual space

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system adds a social collaboration dimension to the traditional single-user VR training experience. By enabling multiple users to occupy the same virtual environment simultaneously, the system transforms the training from isolated individual experiences to interconnected collaborative experiences, allowing trainees to work together on shared objectives while maintaining individual immersion

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Measurement precision

If instructors manually monitor trainee performance in real time, then accurate skill assessment is achieved, but training efficiency and scalability are reduced

Engineering Contradiction:
Improveskill assessment accuracyVSAvoidtraining efficiency
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The training system performs self-assessment through software agents that automatically monitor trainee actions, collect performance data, and evaluate skill demonstration. This eliminates the need for instructor intervention in the assessment process, allowing accurate skill measurement to be achieved automatically without sacrificing training efficiency or requiring manual oversight

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system implements continuous automated feedback loops where software agents monitor trainee performance in real-time, compare actions against training objectives, and provide immediate feedback on skill demonstration. This automated feedback mechanism maintains assessment accuracy while dramatically improving training efficiency and enabling scalable deployment across multiple trainees simultaneously

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12597362B1Networked virtual reality training systems and methods
Publication Date: 2026.04.07 ARCHITECTURE TECH CORP
  • US12597362B1 patent drawing
  • US12597362B1 patent drawing
  • US12597362B1 patent drawing

AI summary

Disclosed herein are embodiments for managing a virtual reality (VR) training exercise via a management server. The management server outputs a graphical dashboard including one or more skill nodes, and selects one or more software agents associated with the skill nodes. The management server provides the software agents to at least one host computing system communicatively coupled to a near-to-eye display device. The near-to-eye display device is configured to display a virtual three dimensional (3D) training environment including a plurality of interactive 3D virtual objects. The software agents are configured to collect VR observables data while the trainee performs actions within the virtual 3D training environment. Based on the VR observables data collected, the management server determines that one or more skills have been demonstrated during the training exercise, and updates the one or more skill nodes to graphically indicate the one or more skills demonstrated by the trainee.