User-Defined Transportation Portals in Virtual Reality Environments

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Solution Overview

Problem

Existing virtual reality universe (VRU) systems lack efficient user-defined transportation mechanisms, often requiring users to navigate through unnecessary environments and may not provide convenient teleportation options, leading to time-consuming interactions.

Innovation Solution

A system that allows users to customize and redefine transportation portals within a VRU, enabling personalized destination settings stored in a database, allowing avatars to be transported to user-defined locations, and enabling the creation of customized environments with dynamic portal operations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If traditional navigation methods are used in VRU, then users can move through the environment, but navigation becomes time-consuming and inefficient

Engineering Contradiction:
Improvenavigation timeVSAvoidnavigation convenience
Core Design Contradiction:
Loss of timeVSEase of operation

Solution Approach 1:

The patent introduces transportation portals as intermediary objects that mediate between the user's current location and destination. Instead of direct physical navigation, users interact with portal objects that transport them to target locations, significantly reducing navigation time while maintaining ease of operation through simple portal activation

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces the mechanical walking/running navigation system with a teleportation mechanism. The physical movement through space is substituted by instantaneous transportation via portals, eliminating the time-consuming aspect of traditional navigation while preserving user control and intent

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If fixed transportation portals are provided, then users can teleport to destinations, but the system lacks user customization and flexibility

Engineering Contradiction:
Improvetransportation customizationVSAvoidportal management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent makes the transportation portal system dynamic by allowing users to define and modify destination parameters in real-time. Portal destinations are not fixed but can be dynamically set to any location in the VRU environment, enabling users to adapt transportation routes to their specific needs and preferences

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent enables users to independently configure and manage their own transportation portals without requiring system administrator intervention. Users can autonomously define destination coordinates, adjust portal parameters, and customize their transportation experience, reducing the complexity of centralized portal management

Inventive Principle:
Principle #25Self-service

3Productivity

If users navigate through multiple environments to reach destinations, then complete exploration is possible, but interaction efficiency decreases

Engineering Contradiction:
Improveinteraction efficiencyVSAvoidnavigation time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent allows users to skip through intermediate environments and directly reach destination locations via transportation portals. This rushing through mechanism enables users to bypass unnecessary navigation steps and intermediate spaces, significantly improving interaction efficiency by eliminating time spent in non-essential environments

Inventive Principle:
Principle #21Skipping (Rushing through)

Data Source

PatentUS11656736B2Computer simulation method with user-defined transportation and layout
Publication Date: 2023.05.23 PFAQUTRUMA RESEARCH LLC
  • US11656736B2 patent drawing
  • US11656736B2 patent drawing
  • US11656736B2 patent drawing

AI summary

A multi-user process receives input from multiple remote clients to manipulate avatars through a virtual environment modeled in a host memory. The environment includes portal objects operable to transport avatars, which are modeled objects operated in response to client input, between defined areas of the virtual environment. The portals are customizable in response to client input to transport avatars to destinations preferred by users. Adjacent defined areas are not confined in extent by shared boundaries. The host provides model data for display of the modeled environment to participating clients.