Virtual Reality UI Security via OS Content Segmentation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Virtual reality environments face challenges in security, user interface differentiation, data access control, and intuitive interaction, including issues with occlusion of content, lack of copy and paste functionality, and rigid orientation modes that can cause disorientation and nausea.

Innovation Solution

A virtual reality system that differentiates OS and third-party content through separate display planes, controls data access based on user interaction, allows manual positioning of user interface elements, implements copy and paste functionality using positional data, and enables reorientation modes to accommodate user movement and vehicle travel.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If third-party applications are allowed to generate user interface elements in the virtual reality environment, then application functionality and user interaction options are improved, but security risks increase due to potential malicious entities masquerading as system software

Engineering Contradiction:
Improveapplication functionalityVSAvoidsecurity risks
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The patent segments user interface elements into distinct categories: system-generated UI elements and third-party generated UI elements. This segmentation allows the system to apply different security policies and visual treatments to each category, enabling third-party applications to function while maintaining security through clear differentiation and controlled access.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary security layer that mediates between third-party applications and the user interface. This intermediary validates and monitors third-party UI elements, allowing beneficial functionality while blocking or flagging potentially malicious content through a controlled intermediary mechanism.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If user interface elements are automatically positioned by the system, then ease of operation is improved, but content occlusion occurs reducing measurement precision of user intent

Engineering Contradiction:
Improveautomatic UI positioningVSAvoidcontent occlusion
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent implements dynamic positioning of user interface elements that adapts based on the user's current view and interaction context. UI elements can be automatically positioned to avoid occluding important content, and the system continuously adjusts positions based on user behavior, combining automatic positioning benefits with content visibility.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent applies different positioning strategies to different UI elements based on their specific functions and importance. Critical elements are positioned to avoid occlusion, while less critical elements can be automatically placed without impacting content visibility, allowing localized optimization of positioning behavior.

Inventive Principle:
Principle #3Local quality

3Device complexity

If fixed orientation modes are used in virtual reality, then device complexity is reduced, but user comfort deteriorates due to disorientation and nausea during movement

Engineering Contradiction:
Improveorientation controlVSAvoiduser discomfort
Core Design Contradiction:
Device complexityVSObject-affected harmful factors

Solution Approach 1:

The patent implements dynamic orientation adjustment that adapts to user movement and context. Rather than fixed orientation modes, the system continuously adjusts the virtual environment's orientation based on user motion, maintaining comfort during movement while keeping the control mechanism relatively simple through automated adaptation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent enables the virtual reality system to automatically adjust orientation based on user movement without requiring manual intervention. The system self-adjusts to maintain user comfort, eliminating the need for complex manual orientation controls while reducing disorientation and nausea.

Inventive Principle:
Principle #25Self-service

4Speed

If sensor data is continuously sent to all applications, then application responsiveness is improved, but security risks increase due to unauthorized access by non-active applications

Engineering Contradiction:
Improveapplication responsivenessVSAvoidunauthorized data access
Core Design Contradiction:
SpeedVSObject-affected harmful factors

Solution Approach 1:

The patent implements preliminary authorization where applications must be explicitly authorized to receive sensor data before access is granted. This preliminary action establishes security boundaries while maintaining responsiveness for authorized applications through pre-configured access permissions.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements a feedback mechanism that continuously monitors application activity status and dynamically adjusts sensor data transmission. Active, authorized applications receive sensor data for responsive operation, while inactive or unauthorized applications have their access revoked, creating a feedback loop that maintains both responsiveness and security.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10818095B2User interface security in a virtual reality environment
Publication Date: 2020.10.27 META PLATFORMS TECHNOLOGIES LLC
  • US10818095B2 patent drawing
  • US10818095B2 patent drawing
  • US10818095B2 patent drawing

AI summary

In one embodiment, a client system receives requests to display user interface elements in a virtual reality environment. The user interface elements being of the same type. The client system determines that the user interface elements include at least one user interface element generated by an operating system running on the client system. The client system determines that the user interface elements include at least one user interface element generated by a third-party application or based on third-party content. The client system displays the user interface elements with one or more predetermined indicators that allow a user to identify which of the user interface elements is generated by the operating system.