Virtual Reality Vehicle Presentation System for Autonomous Passenger Entertainment

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Solution Overview

Problem

Current systems fail to effectively provide engaging virtual-reality entertainment options for vehicle occupants, particularly in autonomous vehicles, where occupants seek immersive experiences while maintaining safety and control over their vehicle's appearance in external environments.

Innovation Solution

A virtual-reality system that allows vehicle occupants to select and customize presentation attributes for their vehicle, such as make, model, color, and interior design, which are then transmitted to nearby vehicles, enabling a shared virtual-reality experience where vehicles can be displayed as different models or configurations in real-time, using cloud servers or direct vehicle-to-vehicle communication.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual-reality display is implemented in vehicles to provide entertainment, then passenger entertainment and engagement are improved, but system complexity and cost increase

Engineering Contradiction:
Improveentertainment capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates virtual copies of vehicles with customized presentation attributes (color, model, interior) that are displayed in VR/AR spaces. Instead of modifying physical vehicles, the system generates and transmits digital representations that occupants can customize and interact with, providing entertainment without physical modification complexity

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces communication modules and presentation attribute data as intermediaries between the physical vehicle and the VR display. These intermediaries transmit vehicle information and customized presentation attributes between vehicles, enabling the entertainment system to function through data exchange rather than direct complex hardware integration

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If vehicles transmit presentation attributes to nearby vehicles, then shared virtual-reality experience is improved, but communication system complexity increases

Engineering Contradiction:
Improveshared experience capabilityVSAvoidcommunication complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent makes presentation attribute data universally compatible across different vehicle types and VR systems. By standardizing the data format and communication protocol, the system enables any equipped vehicle to share and display virtual representations of any other vehicle, creating a multi-functional communication system that works across diverse platforms

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent transmits customizable presentation attributes (color, model, interior design) as variable parameters that can be changed without altering the underlying communication infrastructure. This allows vehicles to dynamically modify their virtual appearance and the appearance of others through parameter adjustment rather than system reconfiguration

Inventive Principle:
Principle #35Parameter changes

3Reliability

If cloud servers are used to manage presentation attributes, then centralization and control are improved, but network dependency and latency increase

Engineering Contradiction:
Improvecentralized controlVSAvoidnetwork latency
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent pre-processes and stores presentation attribute data in the cloud before it is needed. Vehicles can download and cache virtual representation data in advance, so when VR/AR display is activated, the system can quickly access pre-prepared presentation attributes without real-time cloud processing delays

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11030818B1Systems and methods for presenting virtual-reality information in a vehicular environment
Publication Date: 2021.06.08 TOYOTA MOTOR ENG & MFG NORTH AMERICA INC
  • US11030818B1 patent drawing
  • US11030818B1 patent drawing
  • US11030818B1 patent drawing

AI summary

Systems and methods for presenting virtual-reality information in a vehicular environment are disclosed herein. One embodiment receives, at a first vehicle, a set of presentation attributes for a second vehicle that is in an external environment of the first vehicle, the set of presentation attributes for the second vehicle corresponding to a virtual vehicle that is different from the second vehicle and within a same vehicle category as the second vehicle; and presents to an occupant of the first vehicle, in a virtual-reality space, the second vehicle in accordance with the received set of presentation attributes for the second vehicle while the second vehicle is visible from the first vehicle in the external environment of the first vehicle.