VR Video Preview System Reducing Selection Time
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Solution Overview
Problem
The selection time for video-on-demand in virtual reality (VR) is increased due to limited content display of video covers, making it difficult for users to quickly understand specific video content and VR effects, thereby affecting operational costs.
Innovation Solution
A method and apparatus for video playback in VR that involves obtaining user focus information, determining a video cover that meets a predetermined preview condition, obtaining a predetermined video segment of the cover, and playing it in a panoramic VR space, providing more reference information to users during selection.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of time
If users rely on limited video cover display information to select videos, then the interface remains simple, but the selection time increases and user efficiency decreases
Solution Approach 1:
The system performs preliminary actions by automatically obtaining and playing predetermined video segments (previews) in the panoramic space before users make their selection. This allows users to view actual video content and VR effects in advance, enabling faster and more informed video selection without manually examining limited cover information.
Solution Approach 2:
The patent transitions from traditional 2D video cover displays to a 360-degree panoramic virtual reality space for video preview. This dimensional change allows users to immerse themselves in the video content and experience VR effects firsthand, providing comprehensive visual information that flat covers cannot convey, thereby reducing selection time and improving decision accuracy.
2Ease of operation
If traditional video cover lists are used, then the system complexity remains low, but users cannot quickly understand video content and VR effects
Solution Approach 1:
The system implements self-service by automatically detecting user focus on video covers and autonomously playing the corresponding predetermined video segments in the panoramic space. Users simply need to focus on a cover, and the system handles the preview playback without requiring manual intervention, making the enhanced system easy to operate despite its increased complexity.
Solution Approach 2:
The system incorporates feedback mechanisms by monitoring user focus information and dynamically adjusting the preview content based on user attention. When users focus on specific video covers, the system provides immediate visual feedback by playing relevant video segments, creating an interactive loop that enhances user understanding while maintaining operational simplicity.
Data Source
AI summary
The disclosure relates to a method, an apparatus, and an electronic device of video playback based on virtual reality, which relate to the field of virtual reality technology. The method includes: first, obtaining focus information of a user; determining, based on the focus information, a first video cover that meets a predetermined preview condition in a list of video covers; then obtaining a first predetermined video segment of the first video cover; and then playing the first predetermined video segment in a panoramic space of virtual reality. By applying the technical solution of the disclosure, the selection time spent by the user for video-on-demand during the use of the virtual reality device can be reduced, which saves the operational cost for the user during the virtual reality experience, and thus improving the efficiency of the user in watching a video that meets his or her need.


