Virtual Reality Video Rendering from Shared Learning Assets

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Solution Overview

Problem

Existing educational systems lack effective methods for creating and delivering immersive, interactive learning experiences that integrate real-world environments with virtual reality and augmented reality to enhance comprehension and assessment of knowledge.

Innovation Solution

A computing system that integrates environment sensors to capture real-world data, combines it with modeled environment information and instructor input to create learning assets, and delivers these assets through human interfaces for interactive learning experiences, enabling live streaming and augmented reality overlays.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional educational systems are used, then implementation is simple, but immersive learning experiences and knowledge comprehension are limited

Engineering Contradiction:
Improveimmersive learning experienceVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges virtual reality environments with real-world educational settings by integrating virtual objects, avatars, and interactive elements into physical classrooms. This combination creates immersive learning experiences that bridge digital and physical domains, allowing students to interact with both real teachers and virtual instructional content simultaneously.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system introduces a computing entity with rendering module as an intermediary that generates and manages virtual reality content. This intermediary component handles the complexity of creating immersive environments, presenting simplified interfaces to educators and students while managing the sophisticated backend processes of virtual scene generation and synchronization.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If virtual reality environments are integrated into education, then knowledge comprehension is enhanced, but system complexity increases

Engineering Contradiction:
Improveknowledge assessment accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system implements feedback mechanisms where the computing entity monitors student interactions with virtual objects and provides real-time assessments of knowledge comprehension. The rendering module adjusts virtual environment parameters based on student performance data, creating a closed-loop system that continuously optimizes learning outcomes while maintaining manageable complexity through automated adaptation.

Inventive Principle:
Principle #23Feedback

3Productivity

If interactive learning experiences are provided, then student engagement improves, but computational resources required increase

Engineering Contradiction:
Improvelearning efficiencyVSAvoidcomputational energy consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The computing entity performs preliminary actions by pre-rendering virtual environment components and preparing instructional content before classroom sessions. Virtual objects, avatars, and interactive elements are generated in advance and stored for efficient retrieval and deployment, reducing real-time computational energy requirements while maintaining high learning efficiency during actual instructional periods.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250329267A1Producing video in a virtual reality environment
Publication Date: 2025.10.23 ENDUVO INC
  • US20250329267A1 patent drawing
  • US20250329267A1 patent drawing
  • US20250329267A1 patent drawing

AI summary

A method for execution by a computing entity to produce video in a virtual reality environment includes detecting an illustrative asset that is common to sets of assets. The method further includes rendering three-dimensional (3-D) models of the illustrative asset and the sets of assets with regards to sets of knowledge bullet-points to transform the sets of knowledge bullet-points into 3-D frames of the virtual reality environment.