Integrating 2D Video into Persistent Virtual Reality Worlds

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Solution Overview

Problem

Current virtual reality technologies lack the ability to seamlessly integrate live scheduled 2D video content into persistent 3D virtual reality worlds, limiting user experience and interaction, and do not allow for dynamic and immersive environments that persist independently of user involvement.

Innovation Solution

A virtual reality presentation system that streams and integrates 2D video content with 3D virtual reality data, enabling users to experience live scheduled programming within a persistent virtual world that can be accessed and modified dynamically, allowing multiple users to interact and engage with the same environment simultaneously.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If 2D video content is integrated into 3D virtual reality world, then user experience and engagement are improved, but system complexity increases

Engineering Contradiction:
Improveuser experienceVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges 2D video content with 3D virtual reality environments by integrating video streams into the VR world space. The system combines traditional 2D media playback with immersive 3D graphics rendering, allowing video content to be displayed within virtual spaces while maintaining spatial relationships and interactions typical of VR environments.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces intermediary components including a video player application that acts as a bridge between 2D video content and the 3D VR environment. This intermediary layer handles video rendering, positioning, and integration with VR scene graphs, managing the complexity of combining different media types without requiring complete system redesign.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Duration of action of stationary object

If persistent virtual reality world is created that exists independently of users, then user retention and engagement are improved, but computational resources and system infrastructure requirements increase

Engineering Contradiction:
Improveworld persistenceVSAvoidcomputational resources
Core Design Contradiction:
Duration of action of stationary objectVSUse of energy by stationary object

Solution Approach 1:

The patent implements preliminary action by pre-rendering and caching portions of the persistent VR world that are not currently being viewed. When users log in, their specific viewports are rendered in real-time while other portions are prepared in advance or stored in cached states, reducing the computational burden of maintaining the entire persistent world at full resolution simultaneously.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent segments the persistent VR world into multiple regions or zones that can be independently managed and rendered. Each user experiences a personalized viewport of the world, and the system only actively renders the portions relevant to current users, while other segments remain in lower-fidelity cached states until needed.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If multiple users interact in the same virtual environment simultaneously, then social engagement and user interaction are improved, but network bandwidth and synchronization requirements increase

Engineering Contradiction:
Improvesocial interactionVSAvoidnetwork bandwidth
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent implements local quality by optimizing network data transmission to send only the specific portions of the VR world state that are relevant to each user's current viewport and interaction context. Instead of transmitting complete world states to all users, the system sends localized updates tailored to individual user positions, activities, and field of view, reducing overall network bandwidth consumption while maintaining rich multi-user interactions.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS10467809B2Methods and systems for presenting a video stream within a persistent virtual reality world
Publication Date: 2019.11.05 VERIZON PATENT & LICENSING INC
  • US10467809B2 patent drawing
  • US10467809B2 patent drawing
  • US10467809B2 patent drawing

AI summary

An exemplary virtual reality presentation system streams virtual reality data representative of a persistent three-dimensional (“3D”) virtual reality world configured to be experienced by a user using a media player device while the virtual reality data is streaming. The persistent 3D virtual reality world is configured for one-to-many streaming and to dynamically persist independently of whether the user is experiencing the persistent 3D virtual reality world. The virtual reality presentation system further accesses video data representative of two-dimensional (“2D”) video content and integrates the video data with the virtual reality data while the virtual reality data is streaming. The video data and the virtual reality data are integrated such that the 2D video content is viewable by the user within the persistent 3D virtual reality world as the user experiences the persistent 3D virtual reality world. Corresponding methods are also disclosed.