Integrating 2D Video into Persistent Virtual Reality Worlds
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Solution Overview
Problem
Current virtual reality technologies lack the ability to seamlessly integrate live scheduled 2D video content into persistent 3D virtual reality worlds, limiting user experience and interaction, and do not allow for dynamic and immersive environments that persist independently of user involvement.
Innovation Solution
A virtual reality presentation system that streams and integrates 2D video content with 3D virtual reality data, enabling users to experience live scheduled programming within a persistent virtual world that can be accessed and modified dynamically, allowing multiple users to interact and engage with the same environment simultaneously.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If 2D video content is integrated into 3D virtual reality world, then user experience and engagement are improved, but system complexity increases
Solution Approach 1:
The patent merges 2D video content with 3D virtual reality environments by integrating video streams into the VR world space. The system combines traditional 2D media playback with immersive 3D graphics rendering, allowing video content to be displayed within virtual spaces while maintaining spatial relationships and interactions typical of VR environments.
Solution Approach 2:
The patent introduces intermediary components including a video player application that acts as a bridge between 2D video content and the 3D VR environment. This intermediary layer handles video rendering, positioning, and integration with VR scene graphs, managing the complexity of combining different media types without requiring complete system redesign.
2Duration of action of stationary object
If persistent virtual reality world is created that exists independently of users, then user retention and engagement are improved, but computational resources and system infrastructure requirements increase
Solution Approach 1:
The patent implements preliminary action by pre-rendering and caching portions of the persistent VR world that are not currently being viewed. When users log in, their specific viewports are rendered in real-time while other portions are prepared in advance or stored in cached states, reducing the computational burden of maintaining the entire persistent world at full resolution simultaneously.
Solution Approach 2:
The patent segments the persistent VR world into multiple regions or zones that can be independently managed and rendered. Each user experiences a personalized viewport of the world, and the system only actively renders the portions relevant to current users, while other segments remain in lower-fidelity cached states until needed.
3Adaptability or versatility
If multiple users interact in the same virtual environment simultaneously, then social engagement and user interaction are improved, but network bandwidth and synchronization requirements increase
Solution Approach 1:
The patent implements local quality by optimizing network data transmission to send only the specific portions of the VR world state that are relevant to each user's current viewport and interaction context. Instead of transmitting complete world states to all users, the system sends localized updates tailored to individual user positions, activities, and field of view, reducing overall network bandwidth consumption while maintaining rich multi-user interactions.
Data Source
AI summary
An exemplary virtual reality presentation system streams virtual reality data representative of a persistent three-dimensional (“3D”) virtual reality world configured to be experienced by a user using a media player device while the virtual reality data is streaming. The persistent 3D virtual reality world is configured for one-to-many streaming and to dynamically persist independently of whether the user is experiencing the persistent 3D virtual reality world. The virtual reality presentation system further accesses video data representative of two-dimensional (“2D”) video content and integrates the video data with the virtual reality data while the virtual reality data is streaming. The video data and the virtual reality data are integrated such that the 2D video content is viewable by the user within the persistent 3D virtual reality world as the user experiences the persistent 3D virtual reality world. Corresponding methods are also disclosed.


