VR Gaming Viewpoint Switching with Context-Sensitive Wagering

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Gaming establishments face challenges in providing immersive and dynamic virtual reality (VR) experiences that allow players to select different viewpoints and wager on various events, limiting the engagement and realism of VR gaming systems.

Innovation Solution

A gaming system with processing circuitry that transmits data streams to VR headsets, enabling players to switch between multiple selectable viewpoints within a VR environment, each with unique wagering interfaces and characteristics, allowing for immersive and dynamic VR experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a VR gaming system provides multiple selectable viewpoints with context-sensitive wagering interfaces, then player engagement and realism are enhanced, but device complexity and interface management become more challenging

Engineering Contradiction:
Improveviewpoint selection capabilityVSAvoidinterface management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The wagering interface dynamically adapts its characteristics based on the selected viewpoint. When a player selects a different viewpoint in the VR environment, the system automatically updates the wagering interface to display viewpoint-specific wagering options, odds, and betting opportunities. This dynamic adaptation allows the interface to respond to player actions in real-time, providing relevant wagering options for each viewpoint without requiring manual reconfiguration.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Each viewpoint in the VR environment is associated with specific local wagering characteristics and options. The system provides customized wagering interfaces tailored to each viewpoint, displaying only the wagering opportunities relevant to that particular perspective. This local quality approach ensures that players receive viewpoint-specific information without being overwhelmed by unrelated wagering options from other perspectives.

Inventive Principle:
Principle #3Local quality

2Loss of information

If the system provides context-sensitive wagering interfaces for each viewpoint, then wagering relevance and player engagement improve, but information processing and interface customization complexity increase

Engineering Contradiction:
Improvewagering information relevanceVSAvoidinterface customization complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system implements feedback mechanisms where the wagering interface continuously monitors the player's selected viewpoint and automatically adjusts the displayed wagering information accordingly. When a player switches viewpoints, the system receives feedback about the new viewpoint selection and responds by updating the wagering interface to display appropriate odds, betting options, and game events specific to that viewpoint. This closed-loop feedback ensures information relevance without manual intervention.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The wagering interface is designed as a universal system that can adapt to multiple viewpoints and display types. A single interface framework handles different viewpoint contexts, adjusting its content and characteristics based on the active viewpoint. This multi-functional design allows the same interface to serve multiple purposes across different viewpoints, reducing the need for separate customized interfaces for each perspective.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10304278B2System, method and apparatus for virtual reality gaming with selectable viewpoints and context-sensitive wager interfaces
Publication Date: 2019.05.28 LNW GAMING INC
  • US10304278B2 patent drawing
  • US10304278B2 patent drawing
  • US10304278B2 patent drawing

AI summary

A gaming system includes an input interface, an output interface and processing circuitry. A data stream defining a VR environment is transmitted by the processing circuitry to a VR headset. The VR headset displays visual imagery depicting the VR environment seen from a first viewpoint. The processing circuitry receives an input indicative of a selection of a second viewpoint and directs the VR headset to display visual imagery depicting the VR environment seen from the second viewpoint.