VR Web Content Rendering via Object Segmentation

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Solution Overview

Problem

In virtual reality environments, third-party service providers face challenges in effectively collecting and providing personalized user experiences due to the focus on specific virtual space suppliers, leading to generic content exposure regardless of user activities.

Innovation Solution

A method and system that render web content in an individual object form within a virtual reality environment, allowing for user input focus movement and highlighting, using tag breakpoints and cascading style sheets for object selection and display, enabling personalized content exposure based on user interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If web content is rendered as individual objects in VR space, then user interaction and personalization are improved, but device complexity and rendering requirements increase

Engineering Contradiction:
Improveuser interaction capabilityVSAvoidrendering system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments web content into individual interactable objects within the VR space. Each object can be independently selected, manipulated, and associated with specific user input areas. This segmentation enables granular user interaction while the system manages complexity through structured object representation and rendering pipelines.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transitions web content from traditional 2D window-based display to 3D virtual reality space. By rendering web content as objects in VR space with spatial positioning and depth, the system enables natural hand tracking interactions and provides users with immersive engagement while maintaining manageable complexity through coordinate system transformations.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If content is personalized based on user activities in virtual space, then user experience is improved, but information collection and processing complexity increase

Engineering Contradiction:
Improvecontent personalizationVSAvoidinformation processing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements feedback mechanisms where user interactions with web content objects in VR space are tracked and used to personalize subsequent content delivery. The system monitors user activities, analyzes interaction patterns, and adjusts content presentation accordingly, creating a closed-loop system that improves personalization while managing processing complexity through incremental adaptation.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent employs preliminary actions by pre-processing and structuring web content into object formats with associated metadata and interaction parameters before VR rendering. This preparation work is done in advance, allowing the system to efficiently personalize content delivery during user sessions without overwhelming real-time processing requirements.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11182959B1Method and system for providing web content in virtual reality environment
Publication Date: 2021.11.23 PIAMOND CORP
  • US11182959B1 patent drawing
  • US11182959B1 patent drawing
  • US11182959B1 patent drawing

AI summary

In rendering, on a virtual reality (VR) space, web content loaded from a publisher, after an object having a tangible characteristic is selected in the web content, an area for a user input is displayed as an area corresponding to a corresponding object with respect to each object.