VR Wrist Navigation Interface for Context-Aware Retail Browsing

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing virtual reality retail environments lack an effective way to enhance guest engagement and interaction, making it difficult for users to navigate and access various products, services, and experiences in an easy, accessible, and entertaining manner.

Innovation Solution

A virtual wrist navigation tool is implemented within the virtual reality retail environment, allowing users to view and select information and options dynamically based on their previous experiences, locations, geographic location, time, and retailer promotions, using a graphical user interface that includes a search bar, shared display, and global navigation segments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional navigation methods are used in virtual reality retail environments, then users can access products and services, but the ease of operation and user engagement deteriorate due to complex navigation interfaces

Engineering Contradiction:
Improveease of interactionVSAvoidnavigation interface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The navigation interface is segmented into multiple functional zones on the wrist display: a first portion for product information display and a second portion for navigation controls. This segmentation allows users to access different functions in distinct areas, reducing cognitive load and improving ease of operation while maintaining comprehensive functionality.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The wrist display acts as an intermediary device between the user and the virtual reality environment. It provides a simplified interface that mediates complex navigation tasks, allowing users to interact with the VR retail environment through intuitive wrist-based controls rather than complex hand or voice commands.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If comprehensive product information is displayed in virtual reality retail environments, then user engagement improves, but the ease of operation deteriorates due to information overload and difficulty in accessing specific details

Engineering Contradiction:
Improveinformation accessibilityVSAvoidease of interaction
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

Different portions of the wrist display are assigned different functional qualities: the first portion displays product information while the second portion provides navigation controls. This local differentiation allows users to access specific types of information or functions by focusing on the relevant portion, improving information accessibility without overwhelming the user interface.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The wrist display dynamically adapts its content based on user interactions and context. Product information, navigation options, and controls are updated in real-time as users move through the virtual retail environment, ensuring that the most relevant information is always accessible while maintaining ease of operation.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If virtual reality retail environments provide multiple hubs, scenes, and experiences, then adaptability and user engagement improve, but device complexity and difficulty of navigation increase

Engineering Contradiction:
Improveenvironment functionalityVSAvoidnavigation system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The navigation system is segmented into contextual portions that appear based on the user's current location and activities. Different hubs, scenes, and experiences have customized navigation options displayed in the second portion of the wrist display, allowing comprehensive functionality to be accessed through a simplified, context-aware interface rather than a single complex navigation menu.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system prepares and displays relevant navigation options and information in advance based on the user's current context and predicted needs. By anticipating which hubs, scenes, or experiences the user might want to access next, the wrist display presents relevant options before the user needs them, reducing navigation complexity while maintaining high adaptability.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20260024132A1Wrist navigation tool for virtual reality retail environment
Publication Date: 2026.01.22 TARGET BRANDS INC
  • US20260024132A1 patent drawing
  • US20260024132A1 patent drawing
  • US20260024132A1 patent drawing

AI summary

Computer-implemented methods and systems to present a virtual reality wrist navigation tool in a virtual reality retail environment of a retailer online service are provided. The methods and systems allow one or more guests to navigate products/services provided by the retailer online service within virtual reality retailer environments in an easy, accessible, and entertaining manner. The wrist navigation tool allows guests to readily view and select different information and options available within the virtual reality retail environment. The computer-implemented methods and systems can allow one or more guests to navigate different hubs, scenes, experiences, activities, products, and/or services provided by the retailer online service within virtual reality retailer environments in an easy, accessible, and entertaining manner.