VR XR Event Interaction Platform Resolving Geographical Constraints

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Solution Overview

Problem

People are often restricted from actively participating in events due to geographical limitations, leading to underattended events despite physical presence, as not everyone can visit desired locations due to political, financial, or time constraints.

Innovation Solution

A system that merges virtual and real-world realities through data communication, using VR or XR devices, allowing users to experience and interact with events remotely via dedicated sensors and displays, enabling secure, scalable, and flexible participation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users physically travel to events, then participation quality improves, but geographical and time constraints worsen

Engineering Contradiction:
ImproveEvent participation accessibilityVSAvoidGeographical flexibility
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent creates virtual copies of physical events through VR/XR technology. Sensors capture real-world event data and transmit it to remote users who experience the event through virtual reality headsets. This allows users to participate in events without physically traveling, resolving the contradiction between participation quality and geographical constraints.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system introduces an intermediary platform that bridges physical and virtual worlds. This platform includes servers, communication modules, and processing units that translate physical event data into virtual experiences. The intermediary enables remote participation while maintaining event authenticity, solving the accessibility-flexibility contradiction.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of manufacture

If events are held in fixed locations, then event organization simplifies, but user accessibility deteriorates

Engineering Contradiction:
ImproveEvent organization simplicityVSAvoidUser accessibility
Core Design Contradiction:
Ease of manufactureVSEase of operation

Solution Approach 1:

The patent makes physical events universally accessible through multiple channels. The same event can be attended by physical participants on-site and virtual participants remotely simultaneously. The system handles multiple user types and access methods through a unified platform, resolving the contradiction between organizational simplicity and user accessibility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If virtual participation is added, then user accessibility improves, but system complexity increases

Engineering Contradiction:
ImproveRemote participation capabilityVSAvoidVR/XR system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent divides the virtual participation system into separate functional modules: sensor capture modules, communication modules, processing modules, and display modules. Each module handles specific tasks independently, making the overall complex system manageable and maintainable while enabling remote participation.

Inventive Principle:
Principle #1Segmentation

4Adaptability or versatility

If remote VR/XR participation is enabled, then geographical constraints are overcome, but synchronization between virtual and real interactions becomes more difficult

Engineering Contradiction:
ImproveRemote participation flexibilityVSAvoidVirtual-real interaction synchronization
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent implements feedback mechanisms where sensors continuously monitor physical event state and transmit this data to virtual users in real-time. Virtual user actions are also captured and reflected back to the physical event environment. This bidirectional feedback ensures synchronization between virtual and real interactions despite geographical separation.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20240269546A1System and method of enhanced user interaction platform
Publication Date: 2024.08.15 BETS FLOW LTD
  • US20240269546A1 patent drawing
  • US20240269546A1 patent drawing
  • US20240269546A1 patent drawing

AI summary

Systems and methods for emulated user interaction system, including a user's computing device, an operator's computing device, coupled to at least one sensor, and a server, in communication with the user's computing device and the operator's computing device, where the user's computing device is configured to emulated an environment based on data received from the at least one sensor, and where the operator's computing device is configured to carry out at least one command from the user's computing device in accordance with a real-time event