Variable Rate Shading Feedback Buffer for Pixel Shader Efficiency

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Solution Overview

Problem

Current 3D graphics processing pipelines face inefficiencies in pixel shading due to performing rasterization and shading at the same resolution, leading to redundant operations for triangles with fixed colors or low frequency changes, which increases processing load.

Innovation Solution

Implementing variable rate shading (VRS) techniques that decouple rasterization and shading resolutions by down-sampling fragments, reducing the number of pixel shader operations through shading rate data management and feedback mechanisms, such as the VRS rate feedback buffer, to optimize pixel shading efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If rasterization and pixel shading are performed at the same resolution, then image quality is maintained, but processing load increases due to redundant operations

Engineering Contradiction:
Improvepixel shading efficiencyVSAvoidprocessing load
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The patent divides the screen into multiple tiles and processes each tile independently with its own shading rate. This allows different regions to be shaded at different resolutions, reducing redundant operations in regions with fixed colors or low frequency changes while maintaining quality in regions requiring high detail.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies different shading rates to different tiles based on their specific characteristics. Tiles with static or low-frequency content use coarser shading rates to reduce processing, while tiles with high-frequency content or edges use finer shading rates to maintain quality. This local adaptation resolves the contradiction between overall efficiency and local quality requirements.

Inventive Principle:
Principle #3Local quality

2Productivity

If variable rate shading is implemented to reduce processing load, then pixel shading efficiency improves, but device complexity increases due to additional VRS data management

Engineering Contradiction:
Improvegraphics processing efficiencyVSAvoidVRS data management complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent pre-calculates and stores VRS rate feedback data in a buffer before the actual rendering pass. This feedback data, generated from a previous render pass or depth test, indicates which tiles can use coarser shading rates. By preparing this data in advance, the system avoids complex real-time decisions during rendering, reducing operational complexity while maintaining efficiency gains.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces a VRS rate feedback buffer as an intermediary data structure that mediates between the geometry processing stage and the pixel shading stage. This buffer stores pre-computed shading rate information that simplifies the pixel shader's decision-making process, reducing the complexity of VRS data management during actual rendering operations.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Speed

If down-sampling fragments is used to reduce the number of pixel shader operations, then processing speed increases, but image quality may deteriorate

Engineering Contradiction:
Improverendering speedVSAvoidimage quality
Core Design Contradiction:
SpeedVSManufacturing precision

Solution Approach 1:

The patent applies different shading rates to different tiles based on their content characteristics. Tiles containing edges, high-frequency patterns, or important visual features use finer shading rates (1:1 or 2:1) to maintain quality, while tiles with static colors or low-frequency content use coarser shading rates (4:1 or 8:1) to maximize speed. This local differentiation resolves the contradiction between speed and quality.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent uses VRS rate feedback from previous render passes to inform shading rate decisions for subsequent passes. This feedback mechanism allows the system to learn from previous rendering results and make informed decisions about where quality preservation is critical versus where speed optimization is acceptable, balancing the speed-quality tradeoff dynamically.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12118656B2VRS rate feedback
Publication Date: 2024.10.15 ADVANCED MICRO DEVICES INC
  • US12118656B2 patent drawing
  • US12118656B2 patent drawing
  • US12118656B2 patent drawing

AI summary

Techniques for performing shader operations are provided. The techniques include, performing pixel shading at a shading rate defined by pixel shader variable rate shading (“VRS”) data, and updating the pixel VRS data that indicates one or more shading rates for one or more tiles based on whether the tiles of the one or more tiles include triangle edges or do not include triangle edges, to generate updated VRS data.