Variable Shaped Beam Lithography Shot Optimization

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Solution Overview

Problem

The existing methods for manufacturing reticles using variable shaped beam lithography are time-consuming and expensive due to the need for numerous non-overlapping simple shapes, which increases the complexity and cost of producing reticles with complex optical proximity correction features.

Innovation Solution

Allowing overlapping variable shaped beam shots with varying dosages to form patterns, using optimization techniques to minimize the shot count and utilizing pre-computed glyphs to reduce the number of shots required, while deviating from the desired pattern within a predetermined tolerance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If non-overlapping simple shapes are used to manufacture reticles using variable shaped beam lithography, then manufacturing precision is maintained, but productivity decreases and manufacturing cost increases

Engineering Contradiction:
Improvereticle pattern precisionVSAvoidreticle manufacturing speed
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The patent segments the reticle pattern into multiple simple shapes (rectangles, triangles, polygons) that can be formed by variable shaped beam lithography shots. These segmented shapes are then combined to create the final complex pattern, allowing the use of simple geometric primitives while achieving complex design outcomes.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent merges multiple VSB shots that overlap spatially to form the final pattern. By allowing shots to overlap and combining their effects, the method reduces the total number of shots required compared to using only non-overlapping simple shapes, thereby improving manufacturing productivity while maintaining pattern precision.

Inventive Principle:
Principle #5Merging (Combining)

2Ease of manufacture

If non-overlapping simple shapes are used to manufacture reticles, then ease of manufacture is maintained, but loss of time increases

Engineering Contradiction:
ImproveVSB lithography process simplicityVSAvoidreticle manufacturing time
Core Design Contradiction:
Ease of manufactureVSLoss of time

Solution Approach 1:

The patent performs preliminary computational optimization to determine the optimal set of VSB shots and their overlapping arrangements before manufacturing. This pre-computation of shot patterns and overlap configurations streamlines the actual manufacturing process, reducing the time required during production while maintaining ease of manufacture through automated shot generation.

Inventive Principle:
Principle #10Preliminary action

3Manufacturing precision

If numerous shots are used to create complex optical proximity correction features, then manufacturing precision is improved, but device complexity increases and productivity decreases

Engineering Contradiction:
Improveoptical proximity correction accuracyVSAvoidreticle pattern complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent changes the parameters of the VSB shots, specifically allowing overlap between shots and varying shot dosages. This parameter modification enables the formation of complex optical proximity correction features with fewer shots, reducing device complexity while maintaining or improving manufacturing precision through optimized shot combinations.

Inventive Principle:
Principle #35Parameter changes

4Manufacturing precision

If numerous shots are used to create complex optical proximity correction features, then manufacturing precision is improved, but productivity decreases

Engineering Contradiction:
Improvepattern formation accuracyVSAvoidreticle manufacturing throughput
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The patent uses pre-computed shot patterns and glyph libraries that can be reused and copied for similar features in the reticle design. This copying approach reduces the computational and manufacturing time required for complex optical proximity correction features, improving productivity while maintaining pattern formation accuracy through proven shot configurations.

Inventive Principle:
Principle #26Copying

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This approach significantly reduces the time and expense of manufacturing reticles by enabling the creation of patterns with fewer shots, improving efficiency and reducing the computational complexity involved in particle beam simulation and shot optimization.

Implementation Method 1

maskless direct write is a printing process in which charged particle beam lithography is used to transfer patterns to a substrate such as a semiconductor or silicon wafer

Methodology Applied
Scientific EffectCharged particle beam lithography: Electron Beam

Implementation Method 2

optical lithography is a printing process in which a lithographic mask manufactured from a reticle is used to transfer patterns to a substrate such as a semiconductor or silicon wafer

Methodology Applied
Scientific EffectOptical lithography: Photography

Data Source

PatentEP2321840B1Method for optical proximity correction, design and manufacturing of a reticle using variable shaped beam lithography
Publication Date: 2017.05.03 D2S INC
  • EP2321840B1 patent drawingFigure 1
  • EP2321840B1 patent drawingFigure 2
  • EP2321840B1 patent drawingFigure 3A~4C

AI summary

The present invention describes a method for using variable shaped beam (VSB) shots to form a desired pattern on a surface, where the union of the plurality of VSB shots deviates from the desired pattern. Additionally, the VSB shots are allowed to overlap each other, and the dosages of the shots are allowed to vary. Similar methods are disclosed for optical proximity correction (OPC), fracturing, mask data preparation, and proximity effect correction. A method for creating glyphs is also disclosed, in which patterns that would result on a surface from one or a group of VSB shots are pre-calculated. In some embodiments, an optimization technique may be used to minimize shot count. The method of the present disclosure may be used, for example, in the process of manufacturing an integrated circuit by optical lithography using a reticle, or in the process of manufacturing an integrated circuit using direct write.