Wagering Agent for Gaming Machine Security and Fault Tolerance

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Solution Overview

Problem

Gaming machines require enhanced security and fault tolerance due to their role in dispensing large monetary awards, and they operate in harsh environments, differing significantly from general-purpose computers, necessitating specialized hardware and software architectures.

Innovation Solution

A method and system for providing a wagering agent on gaming machines, where player inputs initiate both primary and secondary wagering games, with the wagering agent's animation depicting game results, utilizing a processor to manage credits and present animations, and a computer-readable storage medium with instructions to execute these operations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If gaming machines implement enhanced security and fault tolerance measures, then reliability is improved, but device complexity increases

Engineering Contradiction:
Improvesecurity and fault toleranceVSAvoidhardware and software architecture
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent introduces a virtual wagering agent that replicates the player's wagering behavior through simulation. Instead of adding complex security hardware, the system creates a virtual copy of the player's gaming profile and wagering history, which can be monitored and audited without increasing physical system complexity. The virtual agent mirrors the player's actions across multiple games, providing transparency and security verification through computational replication rather than hardware redundancy.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The wagering agent acts as an intermediary between the player and the gaming system. It mediates the wagering process by automatically placing wagers on behalf of the player across multiple games, while also serving as an audit trail for security verification. This intermediary layer simplifies security implementation by centralizing the monitoring function rather than requiring distributed security measures across all gaming components.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If gaming machines operate in harsh environments with stringent security requirements, then reliability is improved, but ease of operation decreases

Engineering Contradiction:
Improvesecurity requirementsVSAvoidoperation convenience
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The wagering agent performs self-service by automatically managing the player's wagering activities across multiple games without requiring manual intervention. It autonomously places wagers, tracks results, and maintains the virtual gaming profile, freeing the player from repetitive manual operations while ensuring consistent security compliance. The agent serves itself by continuously monitoring and reporting on its own wagering activities, eliminating the need for player involvement in security verification.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The wagering agent serves multiple functions simultaneously: it acts as a virtual player, a security auditor, a wagering manager, and a data tracker. By consolidating these functions into a single multi-functional component, the system achieves enhanced reliability through comprehensive monitoring while maintaining ease of operation, as the player simply initiates play without managing multiple separate security and operational processes.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If the system manages multiple wagering games and credits, then productivity is improved, but device complexity increases

Engineering Contradiction:
Improvewagering activity volumeVSAvoidcredit and game management
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent segments the wagering management into distinct modular components: the wagering agent, the virtual gaming profile, the credit management subsystem, and the game result tracking module. Each segment handles specific aspects of wagering management independently, allowing the system to process multiple games and credits through parallel operations without requiring a monolithic complex system. The segmentation enables scalable management of increasing wagering volume while keeping individual components simple and maintainable.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements a nested structure where the virtual wagering agent contains within it a virtual gaming profile, which in turn contains the wagering history and credit information. This nested architecture allows multiple levels of data management to be organized hierarchically, with each nested layer handling specific aspects of the wagering ecosystem. The nested structure enables efficient management of multiple games and credits by organizing them in concentric layers of data containment, reducing the complexity of navigating and accessing different game states.

Inventive Principle:
Principle #7Nested doll (Nesting)

Data Source

PatentUS11763629B2Activity agent
Publication Date: 2023.09.19 INTERNATIONAL GAME TECHNOLOGY INC
  • US11763629B2 patent drawing
  • US11763629B2 patent drawing
  • US11763629B2 patent drawing

AI summary

A gaming machine, such as a video slot or video poker machine, may be configured to execute an interface. The gaming machine may be configured to receive, a plurality of times, player input to play a first wagering game on the gaming machine. The gaming machine may be further configured to generate, each time the player input is received, game results for the first wagering game. The gaming machine may also be configured to generate game results for a second wagering game. The gaming machine may also be configured to present an animation of the wagering agent engaging in wagering activities.