Wagering Network Cohort Segmentation for Skill-Based Prize Distribution

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Solution Overview

Problem

Current wagering networks face challenges in allowing users to join contests or pools with peers of similar skill levels, awarding users for making unlikely wagers, and grouping users based on their wagering frequency or skill.

Innovation Solution

A method and system for a play-by-play wagering network that stores and tracks user wagers, groups users into cohorts based on their wagering history, creates contests within these cohorts, assigns point values to wagers, and awards prizes to users with the most points at the end of the contest.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users are grouped into cohorts based on wagering history and skill level, then users can compete against peers of similar skill, but the system complexity increases due to tracking and managing user data

Engineering Contradiction:
ImproveAbility to group users by skill levelVSAvoidSystem complexity for tracking user data
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments users into distinct cohorts based on their wagering history and skill level. This segmentation allows for targeted contests among peer groups while the system automatically manages the complexity of tracking and categorizing user data through structured databases and algorithms.

Inventive Principle:
Principle #1Segmentation

2Productivity

If point values are assigned to wagers to incentivize strategic betting, then user engagement increases, but the calculation and tracking complexity increases

Engineering Contradiction:
ImproveUser engagement in wageringVSAvoidPoint calculation and tracking system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system implements a feedback mechanism where users receive point values for their wagers based on the likelihood of winning and strategic value. This feedback loop incentivizes strategic betting by providing immediate quantitative evaluation of wager quality, while the system automatically calculates and tracks points through programmed algorithms.

Inventive Principle:
Principle #23Feedback

3Reliability

If contests are created within specific cohorts, then prize distribution becomes more targeted and fair, but the contest management complexity increases

Engineering Contradiction:
ImproveFairness of prize distributionVSAvoidContest management system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by pre-establishing user cohorts based on wagering history and skill level before contests begin. This preliminary segmentation ensures fair and targeted prize distribution within homogeneous groups, while the automated cohort creation process manages the complexity of contest setup and user assignment.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11837050B2In-play wagering for pooled prizes by points
Publication Date: 2023.12.05 ADRENALINE IP
  • US11837050B2 patent drawing
  • US11837050B2 patent drawing
  • US11837050B2 patent drawing

AI summary

The present disclosure provides a method of in-play wagering for pooled or contest prizes by points in which users are placed in various cohorts based on skill and then allowed to compete against one another in a contest for a prize that is won by the user with the total amount of points earned during a contest. This method provides grouping the users of a wagering network into cohorts and allowing the users to join a contest based on the cohort to compete for a prize that the user with the most points wins during the length of the contest.