Handheld Wagering Device Movement Sensor Integration

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Solution Overview

Problem

Gaming machines lack innovative features to enhance entertainment value and attract frequent play, as existing bonus games do not provide sufficient excitement and variety to differentiate them from other gaming options.

Innovation Solution

A handheld gaming system equipped with a movement sensor that allows players to control game elements by moving the device, enabling interactive and dynamic gameplay experiences through movement-based inputs, which can trigger bonus games and progressive jackpots.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional gaming machines use standard bonus games, then the basic gaming function is maintained, but the entertainment value and player engagement are insufficient

Engineering Contradiction:
Improveentertainment valueVSAvoidgaming system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic gameplay by allowing the gaming device to detect and respond to physical movements (tilting, shaking, rotating) in real-time, transforming a static gaming experience into a dynamic one where the device adapts to player actions, thereby enhancing entertainment value without requiring complete system redesign

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The gaming device integrates multiple functions including traditional wagering, movement sensing, bonus game triggering, and interactive gameplay control within a single handheld unit, allowing one device to serve multiple purposes and increase versatility without proportionally increasing complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If gaming machines add more features to enhance entertainment value, then player attraction increases, but the device complexity and cost increase

Engineering Contradiction:
Improvegaming featuresVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines movement sensing capabilities, gaming processing, display, and interaction controls into a single integrated handheld device, merging multiple previously separate functions into one unified system that reduces overall structural complexity while maintaining feature richness

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The gaming device uses its own movement sensors to automatically detect player actions and trigger appropriate game responses without requiring external sensors or additional control systems, allowing the device to serve itself and reducing system complexity

Inventive Principle:
Principle #25Self-service

3Ease of operation

If handheld gaming devices are made portable and interactive, then player engagement increases, but the reliability and stability of gameplay may deteriorate

Engineering Contradiction:
ImproveinteractivityVSAvoidgameplay stability
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system continuously monitors movement sensor data and provides immediate feedback by triggering bonus games or adjusting gameplay in response to detected actions, creating a stable and predictable interaction pattern that enhances reliability while maintaining high interactivity

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The device pre-programs specific movement patterns (such as tilting at certain angles or shaking with specific intensity) to trigger predetermined bonus games, establishing reliable cause-and-effect relationships that ensure consistent gameplay stability despite the portable format

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances player engagement and entertainment value by providing interactive and dynamic gameplay, increasing the likelihood of frequent play and attracting players with unique and exciting gaming experiences.

Implementation Method 1

A movement sensor is disposed in the handheld gaming machine to sense movements of the handheld gaming machine and/or a sub-portion

Methodology Applied
Scientific EffectMovement sensing: Accelerometer

Data Source

PatentUS9011249B2Method and apparatus for use of movement and position sensors with portable handheld wagering devices
Publication Date: 2015.04.21 LNW GAMING INC
  • US9011249B2 patent drawing
  • US9011249B2 patent drawing
  • US9011249B2 patent drawing

AI summary

A gaming system includes a handheld gaming machine configured to play at least one wagering game, a wager input device for receiving a wager to play a wagering game, and a controller operative to process signals output from a movement sensor. A movement sensor is disposed in the handheld gaming machine to sense movements of the handheld gaming machine and/or a sub-portion thereof and to output signals relating to the movements to the controller.