3D Wagering Game Effects via GPU Dimensionality

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Solution Overview

Problem

Wagering game machines face challenges in maintaining player interest due to repetitive content, despite offering various base games and bonus events, necessitating frequent updates and enhanced visual experiences to increase entertainment value.

Innovation Solution

Implementing three-dimensional effects on wagering game machines through advanced graphics processing units and software, which provide real-time three-dimensional rendering and post-processing transformations to enhance game visuals and interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If three-dimensional effects and advanced graphics processing are implemented, then visual entertainment value and player engagement are improved, but device complexity and computational requirements increase

Engineering Contradiction:
Improvevisual entertainment valueVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies 3D transformations and perspective projections to convert 2D game graphics into 3D visual experiences. The graphics processing unit performs dimensionality transformations on game objects, applying depth, scale, and perspective effects to create immersive visual displays that enhance player engagement while utilizing standard GPU capabilities.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent replaces complex mechanical or software-based visual effect systems with hardware-accelerated graphics processing. By utilizing the GPU's parallel processing capabilities and built-in transformation matrices, the system achieves 3D visual effects more efficiently than traditional CPU-based or software-rendered approaches, reducing overall system complexity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Illumination intensity

If real-time three-dimensional rendering is implemented, then visual experience and player engagement are improved, but processing power and energy consumption increase

Engineering Contradiction:
Improvevisual experienceVSAvoidenergy consumption
Core Design Contradiction:
Illumination intensityVSUse of energy by moving object

Solution Approach 1:

The patent leverages the GPU's inherent parallel architecture and built-in transformation capabilities to perform 3D rendering operations. The graphics processing unit is self-optimized for these computations, utilizing its dedicated shader cores, texture units, and memory hierarchy to handle real-time 3D effects without requiring external processing assistance, thereby minimizing energy overhead.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent dynamically adjusts rendering parameters such as draw distance, object detail levels, and transformation complexity based on system capabilities and current game state. By modifying these parameters in real-time, the system maintains high visual quality when resources are available while reducing computational load and energy consumption during intensive processing periods.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS8182339B2Wagering game machine with three-dimensional wagering game effects
Publication Date: 2012.05.22 LNW GAMING INC
  • US8182339B2 patent drawing
  • US8182339B2 patent drawing
  • US8182339B2 patent drawing

AI summary

Systems and methods provide three-dimensional transformations on graphical images. The transformations may vary in accordance with various wagering game functions.