Wagering Game Application Data Interoperability Control
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Solution Overview
Problem
Wagering game machines face challenges in controlling and presenting complex data from multiple applications simultaneously, requiring advanced interoperability and dynamic configuration to manage presentation and priority effectively, especially with changing player preferences and events.
Innovation Solution
The system employs an application configuration server to determine and configure application data formats, generate control rules, and prioritize content presentation using a presentation controller, allowing for dynamic rule generation and adaptation to new scenarios, ensuring seamless interaction and presentation across multiple applications on the wagering game machine.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple applications run simultaneously on wagering game machines, then application functionality and player engagement are improved, but control complexity and data presentation challenges increase
Solution Approach 1:
The patent introduces an intermediary data structure and communication protocol that mediates between multiple applications and the display system. This intermediary layer standardizes data exchange formats and manages application interactions, reducing control complexity while enabling multiple applications to run simultaneously.
Solution Approach 2:
The system segments data presentation control into distinct modules that handle different application data independently. Each application data is processed through separate control pathways that converge at a central management unit, allowing simultaneous operation while maintaining manageable complexity through modular architecture.
2Adaptability or versatility
If multiple applications present information simultaneously, then content variety and player engagement are improved, but presentation coordination and interoperability become more complex
Solution Approach 1:
The patent implements dynamic presentation coordination where the system automatically adjusts display parameters based on real-time application data and player preferences. The presentation controller dynamically prioritizes and coordinates content from multiple applications, adapting to changing conditions without manual intervention and simplifying operation while maintaining variety.
Solution Approach 2:
The system changes presentation parameters such as display timing, priority levels, and content formatting based on application data and player preferences. By dynamically adjusting these parameters, the system coordinates multiple presentations simultaneously without manual intervention, reducing operational complexity while preserving content variety.
3Ease of manufacture
If static data formats are used for applications, then data processing is simplified, but adaptability to new scenarios and player preferences is reduced
Solution Approach 1:
The patent transitions from static data formats to dynamic, configurable data structures that can adapt to new scenarios and player preferences. The system maintains processing simplicity through standardized interfaces while enabling flexibility through programmable configuration options that can be modified without changing core data processing architecture.
Solution Approach 2:
The system performs preliminary configuration of data formats and presentation parameters based on player preferences and scenario types before actual data processing occurs. This preliminary setup allows the system to handle new scenarios efficiently by pre-configuring appropriate data structures, maintaining processing simplicity while enabling adaptability.
Data Source
AI summary
A wagering game system configured to perform operations including receiving application data provided from multiple applications on a wagering game machine. The application data can indicate needs by the multiple applications to present content on the wagering game machine. The operations can also include prioritizing the presentation of the content based on control rules that govern interoperability between the multiple applications. The operations can also include determining access rights, subscription levels, or other limitations on the multiple applications to present the content and access to each other's application data. The operations can further include presenting controls so that player accounts can modify the manner or priority of presenting the content.


