Wagering Game Avatar Learning Across Sessions

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current wagering game terminals do not allow players to retain benefits from previous gaming sessions, leading to player frustration and loss of interest as player characters or avatars do not remember previous paths or choices, causing repeated selections and lack of progression towards goals.

Innovation Solution

Implementing a system where player characters or avatars remember and retain information about previous game selections and paths, using visual and audio reminders, and refusing to repeat previous choices, allowing players to benefit from their earlier efforts across multiple gaming sessions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If players start from the beginning in each gaming session, then the game structure is simple and easy to implement, but player frustration increases and entertainment value decreases due to repeated mistakes

Engineering Contradiction:
Improvegame structure simplicityVSAvoidplayer entertainment value
Core Design Contradiction:
Ease of manufactureVSEase of operation

Solution Approach 1:

The system performs preliminary action by automatically storing game selection information and path data from previous gaming sessions, and then restoring this information at the start of new sessions. This eliminates the need for players to manually remember or record their previous choices, while providing continuous progression and avoiding repeated mistakes, thus enhancing entertainment value without complicating the game structure

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates a digital copy of the player's game state including selection history and path information from previous sessions. This copied information is stored and restored in subsequent sessions, allowing players to benefit from their learning without requiring complex manual tracking systems, thereby maintaining structural simplicity while improving player experience

Inventive Principle:
Principle #26Copying

2Quantity of substance

If game selections and paths are reset between sessions, then the system requires minimal data storage, but players lose benefits from their previous efforts and experience increased frustration

Engineering Contradiction:
Improvedata storage requirementVSAvoidplayer satisfaction
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The system performs preliminary action by storing game selection information and path data before the player ends their gaming session. This pre-stored information is then automatically restored when the player returns, ensuring continuous progression and preventing loss of benefits from previous efforts, thereby significantly improving player satisfaction

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements feedback by restoring the player's previous game state and selection history, providing visual and audio reminders of past choices. This feedback loop allows players to learn from their experiences and make more informed decisions in subsequent sessions, enhancing satisfaction without requiring extensive data storage

Inventive Principle:
Principle #23Feedback

3Device complexity

If avatars do not retain information across sessions, then the game programming is simpler, but player excitement and engagement decrease due to lack of progression

Engineering Contradiction:
Improveprogramming complexityVSAvoidplayer engagement
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The system performs preliminary action by automatically storing avatar information, game selections, and path data from previous sessions before the player logs off. This pre-stored information is then restored in subsequent sessions, creating continuous avatar progression and learning without requiring complex manual intervention, thereby enhancing player engagement while keeping programming manageable

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates and maintains digital copies of avatar state and game history across multiple sessions. This copying mechanism allows the avatar to retain information and exhibit learned behavior patterns without requiring sophisticated artificial intelligence programming, thus maintaining programming simplicity while significantly improving player engagement through visible progression

Inventive Principle:
Principle #26Copying

Data Source

PatentUS9070246B2Wagering game with character learning
Publication Date: 2015.06.30 LNW GAMING INC
  • US9070246B2 patent drawing
  • US9070246B2 patent drawing
  • US9070246B2 patent drawing

AI summary

Wagering game terminal and method of operating same are disclosed where the player characters or avatars learn from the experiences of previous games. Thus, the player characters or avatars in effect remember the paths they have taken and/or the choices they have selected previously. This learning or remembrance may occur across multiple games and may be manifested by visual and/or audio reminders, including removal of the previously taken paths/choices. Other indicators such as audio or text messages may also be used. The player characters or avatars may also refuse or be reluctant to repeat a particular path/choice. In this way, the player may retain the benefits of his earlier efforts, thereby increasing player excitement and enjoyment.