Cross-Application Wagering Game Content Integration

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Wagering game machine manufacturers face challenges in developing secondary games that are easy to use, control, and configure, as the secondary game content is often tied to the primary game's content, extending the development cycle and increasing the risk of affecting the primary game when modifications are made.

Innovation Solution

Implementing a system where secondary applications can integrate with the primary game's functionality and data through APIs, allowing separate content and code management, enabling the sharing of data such as three-dimensional objects and environmental data across applications, while maintaining independence in programming and processing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If secondary game content is tied to the primary game's content, then integration and functionality are improved, but development time increases and modification risk increases

Engineering Contradiction:
Improveintegration functionalityVSAvoiddevelopment cycle
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent divides the game system into separate primary and secondary applications with independent content. The secondary game is implemented as a standalone application that can be developed, modified, and published independently from the primary game, eliminating the need to wait for primary game development cycles while maintaining functional integration through shared services and data structures.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If secondary game content is tied to the primary game's content, then integration is improved, but the risk of affecting the primary game increases

Engineering Contradiction:
Improveintegration functionalityVSAvoidprimary game stability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

By implementing the secondary game as a separate application with independent content, the patent isolates modifications to the secondary game from the primary game. The secondary application can be modified, updated, or removed without affecting the primary game's code, assets, or functionality, thereby maintaining system reliability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces shared services and data structures as intermediaries between the primary and secondary applications. These intermediaries enable functional integration and data sharing while maintaining architectural independence, so that changes in one application do not propagate to the other.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If secondary applications share data and functionality with primary games, then player experience is improved, but system complexity increases

Engineering Contradiction:
Improveplayer experienceVSAvoidsystem architecture
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements shared services that provide common functionality to both primary and secondary applications, such as player account management, wager processing, and game result verification. These universal services reduce the need for duplicate code and data structures, thereby simplifying the overall system architecture while enabling rich player experiences across applications.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10467852B2Controlling cross-application wagering game content
Publication Date: 2019.11.05 LNW GAMING INC
  • US10467852B2 patent drawing
  • US10467852B2 patent drawing
  • US10467852B2 patent drawing

AI summary

A wagering game system and its operations are described herein. In embodiments, the operations can include determining content from both a first wagering game application and from a second wagering game application. The first and second wagering game applications can be independent wagering game applications played by a player account during a wagering game session. The operations can further include determining some portion of the second content (e.g., three-dimensional objects) that appears to originate from a second-application domain (e.g., from within confines of the second wagering game application), and presenting the portion of the second content within a first-application domain (e.g., within confines of the first wagering game application). In some embodiments, the operations can further include presenting the portion of the second content interacting with the first content within the first-application domain (e.g., presenting three-dimensional objects from the second application interacting with three-dimensional objects of the first application).