Wagering Game Controller Award Modifier Storage

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Solution Overview

Problem

Gaming systems lack mechanisms to enhance player engagement and profitability by allowing players to re-win awards, which are essential for maintaining interest and attracting frequent play in competitive gaming environments.

Innovation Solution

A gaming system that includes a wager input device, display device, and controller configured to randomly generate outcomes, award modifiers, and store modified awards, enabling players to re-win and accumulate awards through bonus games and secondary game features.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a gaming system allows players to re-win awards from previous plays, then player engagement and entertainment value are enhanced, but the system complexity increases due to the need for storing and managing award histories

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system pre-allocates a stored award field with multiple positions before gameplay begins. Award modifiers are randomly generated and stored in advance. When players achieve winning outcomes, awards are automatically placed in the pre-configured stored award field according to the pre-generated modifiers, eliminating the need for complex real-time calculations and storage management during gameplay.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The award system is divided into distinct components: the base award determination, the award modifier generation, and the stored award field with multiple positions. Each component operates independently, with the controller managing the segmentation by randomly generating modifiers and placing them in specific stored award positions, simplifying the overall system architecture.

Inventive Principle:
Principle #1Segmentation

2Quantity of substance

If the system stores multiple modified awards in a stored award field, then the opportunity for re-winning awards increases, but the data management complexity increases

Engineering Contradiction:
Improvenumber of stored awardsVSAvoiddata management complexity
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The system changes the parameter of award values by applying randomly generated award modifiers to base awards. Each modifier transforms the original award into a modified award with a different value, which is then stored in the stored award field. This parameter transformation approach simplifies data management by using a consistent modification process rather than complex data structures.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system creates copies of award data by storing modified awards in the stored award field. Instead of managing complex relationships between original and modified awards, the system simply copies the base award data, applies modifiers, and stores the resulting modified awards in predetermined positions, greatly simplifying data management.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If award modifiers are randomly generated and applied to awards, then player excitement and entertainment value increase, but the predictability of game outcomes decreases

Engineering Contradiction:
Improveentertainment valueVSAvoidoutcome predictability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system introduces dynamics by randomly generating award modifiers that can change the value of stored awards. Rather than using fixed, predictable modifiers, the system dynamically creates different modifier values for each award, enhancing player excitement while maintaining controlled randomness through the predetermined stored award field structure.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system provides feedback to players by displaying the stored award field contents and the applied modifiers. This feedback mechanism allows players to see the relationship between base awards, modifiers, and final modified awards, maintaining a sense of control and predictability while still experiencing the excitement of random modification outcomes.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS8267764B1Wagering game having enhancements to queued outcomes
Publication Date: 2012.09.18 LNW GAMING INC
  • US8267764B1 patent drawing
  • US8267764B1 patent drawing
  • US8267764B1 patent drawing

AI summary

A gaming system for playing a wagering game includes a wager input device configured to receive a wager to play the wagering game, at least one display configured to display the wagering game and at least one controller operatively configured to verify receipt of a wager and an extra wager, randomly generate an outcome of the wagering game, randomly generate an award modifier, determine if the outcome is a winning outcome, determine an award associated with the outcome if the outcome is a winning outcome, modify the award via the award modifier to yield a modified award, award the modified award to the player, and, separately, store the modified award in a stored award field accessible through a secondary game.