Wagering Game GUI for EGM Network Management
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Solution Overview
Problem
Current software for managing wagering games on electronic gaming machine (EGM) networks is inefficient in selecting and updating games across large numbers of machines in a timely manner.
Innovation Solution
A graphical user interface (GUI) system that allows for the selection and activation of wagering games on EGMs, enabling the display of a game selection area and a game set area, where selected games can be added to the game set area and updated on the EGMs upon user instruction.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If traditional software is used for managing wagering games on EGM networks, then basic game management functions are available, but the efficiency and timeliness of selecting and updating games across large numbers of machines is poor
Solution Approach 1:
The software interface is segmented into distinct functional areas including a game library area for browsing available games, a game selection area for choosing specific games, and a machine selection area for targeting specific EGMs. This segmentation allows operators to efficiently manage game deployment by working with discrete, organized sections rather than a monolithic interface, directly improving productivity in game selection and updating processes
Solution Approach 2:
The system performs preliminary actions by pre-organizing games in a game library with detailed metadata and characteristics before the actual game selection process. Games are pre-categorized and prepared for deployment, allowing operators to quickly select and deploy games without time-consuming setup or configuration during the update process, thereby reducing the time required for game management operations
2Adaptability or versatility
If software allows comprehensive game management across the network, then game selection capabilities are improved, but the complexity of the software increases
Solution Approach 1:
The software employs a universal game object model that can represent different types of wagering games (slots, table games, video poker, etc.) through a common interface and data structure. This multi-functional approach allows the same software framework to handle diverse game types without requiring separate management systems for each game category, maintaining versatility while controlling complexity through standardized handling
Solution Approach 2:
The software introduces an intermediary game library layer between the game source and the EGM deployment system. This library acts as a mediator that standardizes game data, characteristics, and deployment parameters, allowing comprehensive game management capabilities to be achieved through a single intermediate layer rather than through complex direct management of each game type, thereby reducing overall software complexity while maintaining adaptability
Data Source
AI summary
A display device of a computing device displays a graphical user interface (GUI) including a game selection area that includes a first plurality of wagering game objects for selection, and a game set area that includes a second plurality of wagering game objects for activation at a first electronic gaming machine (EGM). In response to receipt of a wagering game selection instruction associated with a wagering game object, a depiction of the selected wagering game object is added to the second plurality of wagering game objects in the game set area. In response to receipt of an EGM update instruction, a wagering game associated with the selected wagering game object is activated at the first EGM.


