Wagering Game History Server Event Recording

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Solution Overview

Problem

Wagering game machines often experience interruptions due to power loss or other external factors, leading to incomplete games, which can result in disputes and inefficiencies in tracking and resolving game progress, especially for mobile machines that may shut down outside designated areas.

Innovation Solution

Implementing a system where game history servers record and store events indicating game progress, allowing for game reconstruction and verification, and using a network of servers and machines to manage game operations, including encryption for security and compression for efficiency, to handle interruptions and incomplete games.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If game history is recorded and stored for verification, then dispute resolution capability is improved, but system complexity increases

Engineering Contradiction:
Improvedispute resolution capabilityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system records game events and history data before disputes occur, storing complete game states, player actions, and outcome information in advance. This preliminary recording enables automatic verification and dispute resolution without requiring complex manual review processes later

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates digital copies of game states and event logs that can be stored and retrieved for verification. These copies serve as immutable records that can be reviewed to resolve disputes, eliminating the need for complex physical evidence handling or manual game replay

Inventive Principle:
Principle #26Copying

2Object-affected harmful factors

If mobile machines shut down outside designated areas, then security control is improved, but game completion reliability deteriorates

Engineering Contradiction:
Improvesecurity controlVSAvoidgame completion reliability
Core Design Contradiction:
Object-affected harmful factorsVSReliability

Solution Approach 1:

The system detects when a mobile machine moves outside designated areas before game completion becomes impossible. It proactively offers players the option to complete their games remotely or transfer them to another machine, preventing game abandonment while maintaining security protocols

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system acts as an intermediary between security requirements and game completion needs. It enables remote game completion or machine transfer as a middle ground, allowing games to continue even when players must leave designated areas, thus maintaining both security and game reliability

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If encryption is implemented for security, then data protection is improved, but processing efficiency deteriorates

Engineering Contradiction:
Improvedata protectionVSAvoidprocessing efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The system applies encryption selectively to specific sensitive data fields such as player information, wager amounts, and game outcomes, rather than encrypting all data uniformly. This localized approach maintains strong security protection where needed while minimizing the performance overhead on non-sensitive data processing

Inventive Principle:
Principle #3Local quality

4Quantity of substance

If compression is implemented for efficiency, then storage efficiency is improved, but data retrieval speed deteriorates

Engineering Contradiction:
Improvestorage efficiencyVSAvoiddata retrieval speed
Core Design Contradiction:
Quantity of substanceVSSpeed

Solution Approach 1:

The system pre-indices and organizes compressed game event data during the compression process, creating lookup structures that enable rapid retrieval without requiring full decompression. This preliminary organization allows efficient access to specific game events even when data is stored in compressed format

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9552695B2Wagering game history features
Publication Date: 2017.01.24 LNW GAMING INC
  • US9552695B2 patent drawing
  • US9552695B2 patent drawing
  • US9552695B2 patent drawing

AI summary

This description describes techniques for storing and utilizing wagering game histories. In one embodiment, a method for recording progress of a wagering game can include detecting a first event indicating a first activity of the wagering game. The method can also include storing the first event according to a first data format and detecting a second event indicating a second activity of the wagering game, wherein the second event includes random number information indicating a result of the wagering game. The method can also include encrypting the second event and storing the second event according to the first data format.