Wagering Game Lighting Color Selection via Harmonious Palettes

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Solution Overview

Problem

Wagering game systems lack dynamic and aesthetically pleasing multimedia presentations, particularly in lighting effects, which can lead to repetitive and unengaging experiences for players, as existing systems often rely on fixed lighting schemes rather than random and harmonious color selections.

Innovation Solution

A wagering game system that utilizes a color matrix with pre-defined pallets of harmonious colors, allowing for random selection and synchronization of lighting colors with audio and video content, enabling dynamic and coordinated media shows that adapt to various events and moods.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If fixed lighting schemes are used, then device complexity is reduced, but entertainment value and player engagement deteriorate

Engineering Contradiction:
Improvelighting control complexityVSAvoidentertainment value
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

Color pallets are pre-configured with harmonious color combinations before the media show begins. The system prepares multiple pallets with different aesthetic themes (e.g., cool tones, warm tones, vibrant colors) and randomly selects among them during operation, eliminating the need for real-time color harmony calculations while maintaining high entertainment value

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The lighting system transitions from static fixed schemes to dynamic random selection among multiple pre-configured pallets. The random selection mechanism introduces variability and unpredictability, making each media show unique and engaging while the pre-configured nature keeps implementation complexity manageable

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If random color selection is implemented, then entertainment value and player engagement are improved, but device complexity increases

Engineering Contradiction:
Improveentertainment valueVSAvoidlighting control complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

All color harmony work is performed in advance during pallet configuration. The system pre-calculates and stores multiple pallets of harmonious colors, so that during actual operation only simple random selection among these pre-validated pallets is needed, not complex real-time color theory computations

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Color pallets serve as an intermediary layer between the random selection mechanism and the actual lighting output. The pallets act as pre-processed color repositories that translate random selection into aesthetically pleasing results, simplifying the control logic while maintaining entertainment value

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If media presentations are synchronized, then entertainment value is improved, but coordination complexity increases

Engineering Contradiction:
Improvemedia coordination capabilityVSAvoidcoordination complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Color pallets are pre-configured to match specific media shows before execution. Each pallet is designed with color schemes appropriate for particular themes or moods, so when a media show is selected, the corresponding pre-matched pallet is automatically applied, eliminating complex real-time synchronization logic

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9367987B1Selecting color in wagering game systems
Publication Date: 2016.06.14 LNW GAMING INC
  • US9367987B1 patent drawing
  • US9367987B1 patent drawing
  • US9367987B1 patent drawing

AI summary

This document describes techniques for selecting lighting colors in wagering game systems. In some embodiments, a wagering game machine comprising a game controller configured to determine a result for a wagering game, and control presentation of video content indicating the results for the wagering game. The game controller can also select, in response to the result, lighting content and one or more color pallets, wherein the lighting content defines choreographed lighting effects, and wherein the one or more color pallets define coloring for the lighting effects. The wagering game machine can also include a lighting engine configured to randomly select colors from the one or more color pallets, and control presentation of the lighting effects based on the lighting content and the randomly selected colors.