Wagering Game Using Visual Narrative Segments for Player Engagement

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Solution Overview

Problem

Casino wagering games often deter beginners and casual players due to their mathematical complexity and lack of social interaction, offering limited entertainment value and repetitive experiences that are either solo or adversarial, with little reward for the player's investment.

Innovation Solution

A wagering game that involves predicting a second segment in a sequence of visual narrative segments, where players view an introduction segment followed by a randomly selected outcome segment, combining accessible gameplay with social interaction and risk/reward elements, using a system that includes gaming displays, servers, and machines for implementation in live or electronic formats.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional casino wagering games are used, then mathematical complexity and skill requirements are maintained, but accessibility for beginning and casual players deteriorates

Engineering Contradiction:
ImproveAccessibility for beginning playersVSAvoidMathematical complexity of game
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The game is segmented into distinct phases: viewing the first segment, placing a wager on the outcome, and then viewing the second segment. This segmentation simplifies the gameplay experience by breaking down the complex wagering process into manageable, intuitive steps that are easy for beginning players to understand and execute.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent uses visual narrative segments (videos, films, or animations) as the core gameplay element, replacing traditional complex card games or slot machine interfaces. Players interact with familiar visual media rather than complex mathematical systems, making the game accessible to casual players while maintaining casino wagering elements.

Inventive Principle:
Principle #26Copying

2Ease of operation

If solo or machine-based games are used, then individual gameplay is maintained, but social interaction deteriorates

Engineering Contradiction:
ImproveSocial interaction capabilityVSAvoidGame structure complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent merges individual wagering activity with social interaction by having multiple players view the same visual narrative segments and place wagers simultaneously. The shared visual experience and collective betting process create a social atmosphere similar to traditional casino table games, eliminating the isolation of solo play while maintaining simple gameplay mechanics.

Inventive Principle:
Principle #5Merging (Combining)

3Ease of operation

If repetitive wagering games are used, then game structure is maintained, but entertainment value and player engagement deteriorate

Engineering Contradiction:
ImproveEntertainment valueVSAvoidGame structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The game structure is made dynamic by allowing the visual narrative segments to change between plays. Different first segments can lead to different second segments, creating varied storytelling experiences rather than repetitive gameplay loops. This dynamic content delivery maintains player engagement while preserving the core wagering mechanics.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the content parameters (visual narrative segments) while maintaining the structural parameters (wagering mechanics) constant. This allows the game to offer diverse entertainment through different videos, films, or animations without complicating the underlying game structure, making it both engaging and easy to operate.

Inventive Principle:
Principle #35Parameter changes

4Ease of operation

If high stakes adversarial games are used, then competitive excitement is maintained, but player comfort and retention deteriorate

Engineering Contradiction:
ImprovePlayer comfort levelVSAvoidCompetitive structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

Instead of pitting players against each other in adversarial competition, the patent inverts the structure by having players compete against the house odds on shared visual narrative outcomes. This inversion reduces interpersonal tension and creates a more comfortable atmosphere while maintaining the excitement of potential risk and reward inherent in casino wagering.

Inventive Principle:
Principle #13The other way round (Inversion)

Data Source

PatentUS11250665B1Method and apparatus allowing a wager to be placed to predict a second segment in a sequence of visual narrative segments
Publication Date: 2022.02.15 OBERBERGER MICHAEL
  • US11250665B1 patent drawing
  • US11250665B1 patent drawing
  • US11250665B1 patent drawing

AI summary

A method and apparatus for playing a wagering game where the objective is to predict a second segment in a sequence of visual narrative segments presented in a series comprising a first segment and a second segment, where each visual narrative segment in the series shows one or more events depicted in visual form as a video, film, or animation.