Wagering Game Points System for Dual Incentive Gameplay

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Solution Overview

Problem

Existing wagering games of chance, such as bingo, keno, and slots, lack mechanisms to sustain player interest and encourage multiple winners, leading to a need for more engaging and longer gameplay experiences without significant regulatory hurdles.

Innovation Solution

Implementing a points system that awards players points based on their performance in fixed-odds games, allowing these points to be redeemed for additional game entries, cash, or merchandise, thereby providing a dual incentive to play and extending gameplay opportunities beyond traditional winning conditions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Duration of action of moving object

If traditional fixed-odds wagering games are played, then the game outcome is determined quickly with clear winning conditions, but player interest diminishes rapidly and gameplay duration is short

Engineering Contradiction:
Improvegameplay durationVSAvoidfixed odds consistency
Core Design Contradiction:
Duration of action of moving objectVSReliability

Solution Approach 1:

The game is divided into multiple independent rounds, with each round maintaining fixed odds and deterministic outcomes. Players can accumulate wins across multiple rounds, extending overall gameplay duration while preserving the reliability of individual round outcomes. The segmentation allows players to experience extended gameplay without compromising the mathematical integrity of each discrete game instance.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If traditional single-winner games are played, then the game structure is simple and easy to understand, but player engagement and entertainment value are limited

Engineering Contradiction:
Improveplayer engagementVSAvoidgame structure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game system incorporates multiple winning conditions and payout structures within a unified framework. Players can win through various mechanisms (single round wins, cumulative wins across rounds, bonus rounds) while the core game structure remains consistent. This multi-functionality enhances player engagement without requiring fundamentally different game structures for each winning mode.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The game introduces dynamic elements such as variable bonus rounds, changing payout multipliers based on cumulative wins, and adaptive difficulty levels that adjust based on player performance. These dynamic features enhance engagement while building upon the simple core structure, allowing the game to evolve during play without becoming overly complex.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If multiple winning opportunities are provided, then player entertainment value increases, but the game structure becomes more complex requiring regulatory approval

Engineering Contradiction:
Improvemultiple winning opportunitiesVSAvoidregulatory compliance complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements feedback mechanisms where outcomes from previous rounds influence subsequent game parameters, such as bonus eligibility or payout multipliers. This feedback loop creates multiple winning opportunities through a structured system that maintains predictable mathematical expectations, making it easier to demonstrate regulatory compliance through clear feedback pathways rather than hidden complexity.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS7914370B2Method and apparatus for playing games
Publication Date: 2011.03.29 SCIENTIFIC GAMES LLC
  • US7914370B2 patent drawing
  • US7914370B2 patent drawing
  • US7914370B2 patent drawing

AI summary

A system and methods of playing wagering games of chance in which a player receives points based on game play, the points being usable toward either a cumulative jackpot or entry into another game which may be a game of skill or chance. In one example, a system and method for a “double chance” game links progress in a second game to the results of a first game. A player receives a chance at playing the second game based on winning or losing the first game, thereby providing the player with two chances to win for one entry into a game session. A player participating in the first game receives points, based on a result of the first game, that may be used to play a second game or may be redeemed for one or more prizes, as discussed below. The points may embody the player's chance for winning the second game. In one example game format, the points may be awarded for “losing” the first game, thereby providing a dual incentive to a player to play the game—the player may achieve the game's payout by winning the game or may accrue points by losing the game. In such a manner, a player's interest in playing the first game may be increased because of additional chances to win offered by the second game (or selection of prizes) associated with the points the player receives during play of the first game.