Wagering Game Preference Selection via Dynamic Element Customization

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Solution Overview

Problem

Wagering game machines lack the ability to dynamically adapt to player preferences during gameplay, leading to a lack of personalized entertainment experience, which can result in reduced player engagement and operator profitability.

Innovation Solution

Implementing a system that allows players to select and indicate preferences for various game elements during gameplay, using a menu system or indicia, and aggregating these preferences to customize the game experience, including the option to replace disliked elements with preferred ones, and transmitting player data for network-wide customization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If wagering game machines use standardized game elements and interfaces, then device complexity is reduced and ease of manufacture is improved, but adaptability to player preferences deteriorates

Engineering Contradiction:
Improveadaptability to player preferencesVSAvoidgame customization system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game is divided into modular elements (reel symbols, bonus features, sound tracks, etc.) that can be independently selected and customized. Each element can be configured separately through the preference selection interface, allowing granular customization without redesigning the entire game system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game configuration is made dynamic through real-time preference selection during gameplay. Players can modify game elements on-the-fly based on their preferences, and the system dynamically adjusts the game parameters without requiring system reconfiguration or downtime.

Inventive Principle:
Principle #15Dynamics

2Productivity

If wagering game machines implement real-time preference selection and customization, then player engagement and satisfaction are improved, but device complexity and processing requirements increase

Engineering Contradiction:
Improveplayer engagement and gameplay sessionsVSAvoidpreference selection system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

Player preferences are captured and stored in advance during initial gameplay sessions. The system pre-processes preference data and creates customized game configurations before the player returns, reducing real-time processing requirements and enabling quick game setup.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system continuously monitors player preferences and gameplay behavior, using this feedback to automatically adjust game parameters and recommendations. Preference selection data is fed back into the system to refine future game configurations and personalize the experience progressively.

Inventive Principle:
Principle #23Feedback

3Loss of information

If wagering game machines collect and process player preference data, then game personalization is improved, but loss of information and data management complexity increase

Engineering Contradiction:
Improveplayer preference data retentionVSAvoiddata aggregation and transmission system
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

A centralized server acts as an intermediary between multiple wagering game machines and the player preference database. The server aggregates preference data from various machines, standardizes the information format, and manages data storage, reducing the data management burden on individual machines.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

Player preference data is replicated and stored across multiple system components (local machine storage, server database, player account profiles). This redundancy ensures data retention and availability while distributing the data management load across the network infrastructure.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS9196113B2Wagering game preference selection
Publication Date: 2015.11.24 LNW GAMING INC
  • US9196113B2 patent drawing
  • US9196113B2 patent drawing
  • US9196113B2 patent drawing

AI summary

A wagering game system and its operations are described herein. In some embodiments, the operations can include presenting, at a wagering game machine, a wagering game including a wagering game element. The operations can include presenting a graphical indicium in association with the wagering game element. The operations can include detecting player selection of the graphical indicium, wherein the player selection of the graphical indicium indicates player liking for the wagering game element. The operations can include modifying the wagering game based on the player liking for the wagering game element.