Wagering Game Rule-Set Modifiers for Player Asset Retention

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Solution Overview

Problem

Current gaming machines lack incentives for players to return to the game after initially stopping play, as accumulated assets are lost if not used immediately, leading to player frustration and decreased game attractiveness.

Innovation Solution

Implementing a system where players can save and reuse assets, including rule-set-modifier assets, across gaming sessions and machines, enhancing gameplay by modifying basic rules, providing new assets, and allowing shared use among players.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players are allowed to accumulate assets during gaming sessions, then player engagement and return rates increase, but the game complexity and rule management become more difficult

Engineering Contradiction:
Improveplayer engagementVSAvoidgame rule complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the game rules into a basic rule set and multiple modular rule-set-modifier assets. Each modifier asset independently alters specific aspects of gameplay (e.g., wild symbol behavior, payout multipliers, bonus trigger conditions). This modular segmentation allows the system to maintain a simple core game while offering complex customizable experiences through optional modifiers, thereby increasing player engagement without proportionally increasing overall system complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements dynamic rule modification where the game rules are not fixed but can be altered during gameplay through the application of rule-set-modifier assets. These modifiers dynamically change parameters such as symbol wildness, payout ratios, and bonus eligibility. This dynamic adaptability keeps the game engaging and replayable while the underlying system manages complexity through standardized modification interfaces.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If rule-set-modifier assets are made available across multiple gaming machines, then player excitement and game variety increase, but the system complexity and data management requirements increase

Engineering Contradiction:
Improvegame varietyVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates universal rule-set-modifier assets that can be applied across multiple gaming machines within a series. A single modifier asset design can be instantiated on different machines (e.g., Monopoly® I, II, III) with machine-specific parameters. This universality allows players to transfer and use the same modifier assets across different games, increasing variety and excitement while the system manages complexity through a shared asset library and standardized application protocols.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If assets are made transferable between different games in a series, then player incentive to return and explore multiple games increases, but the tracking and management complexity increases

Engineering Contradiction:
Improveplayer incentiveVSAvoiddata tracking requirements
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent implements a digital copying mechanism where rule-set-modifier assets are stored in player accounts and can be copied or transferred to different gaming machines. Instead of physically moving complex data structures, the system creates references or pointers to the same asset instances across multiple machines. This copying approach enables seamless asset transferability and player incentive to explore multiple games while minimizing data tracking complexity through efficient reference management rather than full data duplication.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS7713119B2Wagering game having rule set modification
Publication Date: 2010.05.11 LNW GAMING INC
  • US7713119B2 patent drawing
  • US7713119B2 patent drawing
  • US7713119B2 patent drawing

AI summary

The present invention is directed to a gaming machine and a method of playing a wagering game having a basic set of rules for playing a wagering game. Under the basic set of rules, a player can accumulate and save assets that are associated with the wagering game. In addition to the basic set of rules, the wagering game includes modifiers to the basic set of rules that modify the assets, enhance the assets or provide new assets. These modifiers may, for example, multiply an award associated with an asset or group of assets, provide additional rolls of the dice, provide a bonus award, provide additional player selections, allow the player to continue game play after a game-terminating event has occurred, allow the player to use assets at a later gaming session, or allow a player to access new assets at a different gaming machine. The assets and modifiers can be shared by players at different gaming machines to influence the outcome of the wagering games and can be saved for use in subsequent gaming sessions.