Wagering Game Series Controller for Dynamic Reconfiguration

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Solution Overview

Problem

Traditional gaming systems require manual switching between games, which is time-consuming and lacks substantial entertainment value, failing to provide players with a dynamic and engaging experience.

Innovation Solution

A method and apparatus that allow players to purchase a series of individual wagering games, where game outcomes are presented sequentially, and the game series is automatically modified based on player-specified conditions and parameters, ensuring continuous evolution and customization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If manual switching between games is implemented, then players can select different wagering games, but the process becomes time-consuming and cumbersome

Engineering Contradiction:
Improvegame selection capabilityVSAvoidtime for switching games
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system pre-determines a series of wagering games in advance before the player begins playing. This eliminates the need for manual switching during gameplay, as the game series has already been selected and prepared. The player simply continues playing through the predetermined series without interruption or manual intervention.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The gaming device automatically manages the game series selection and switching without requiring player intervention. The system self-determines the sequence of games and automatically transitions between them, freeing the player from the cumbersome manual switching process while maintaining game variety.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If manual game switching is required, then players can change games, but substantial new interest and entertainment value are not added

Engineering Contradiction:
Improvegame varietyVSAvoidplayer engagement
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system pre-determines a series of wagering games in advance before the player begins playing. This eliminates the need for manual switching during gameplay, as the game series has already been selected and prepared. The player simply continues playing through the predetermined series without interruption or manual intervention.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The gaming device automatically manages the game series selection and switching without requiring player intervention. The system self-determines the sequence of games and automatically transitions between them, freeing the player from the cumbersome manual switching process while maintaining game variety.

Inventive Principle:
Principle #25Self-service

3Device complexity

If a single game is played on a gaming device, then the device structure is simple, but player entertainment and engagement are limited

Engineering Contradiction:
Improvegaming device structureVSAvoidgame play options
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The gaming device is designed to execute multiple different wagering games within a single device structure. Rather than requiring separate devices for each game, one gaming device can host a series of different games, providing multi-functionality without significantly increasing physical complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system pre-determines a series of wagering games in advance before the player begins playing. This eliminates the need for manual switching during gameplay, as the game series has already been selected and prepared. The player simply continues playing through the predetermined series without interruption or manual intervention.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8016657B2Method and apparatus for determining a game series comprising a plurality of individually selectable wagering games
Publication Date: 2011.09.13 INTERNATIONAL GAME TECHNOLOGY INC
  • US8016657B2 patent drawing
  • US8016657B2 patent drawing
  • US8016657B2 patent drawing

AI summary

A wagering method is provided that allows players or gaming establishments to specify conditions which when satisfied, reconfigure the gaming device to change game play from a first game to a second game. The condition may depend upon the value of a parameter—generally related to game play—to determine if the condition is valid and triggers the reconfiguration. The second game may be selected from a game on the same gaming device, from a game on a different gaming device, or a game played by a specific player.