Wagering Game Audio Distribution Control
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Wagering game machines often have underdeveloped sound distribution systems, which can detract from the player's experience despite the presence of various visual attractions, as multiple gaming applications compete for sound resources and fail to effectively utilize audio to enhance the entertainment value.
Innovation Solution
Implementing a system that controls sound distribution based on the visual characteristics of content and content containers, such as graphical interfaces, to dynamically adjust audio panning and volume across multiple sound production devices, creating a more immersive experience by correlating sound with the visual presentation of games.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple gaming applications compete for sound resources, then the system can support multiple concurrent games, but the sound distribution quality deteriorates and fails to enhance entertainment value
Solution Approach 1:
The patent applies local quality by distributing sound from different graphical interfaces to different spatial zones using audio panning. Each graphical interface's sound is localized to its visual position on the display, creating distinct audio-visual correspondences that maintain quality even when multiple applications run concurrently.
Solution Approach 2:
The system dynamically adjusts audio panning parameters based on the position and characteristics of graphical interfaces in real-time. As interfaces move or are added/removed, the sound distribution automatically adapts to maintain optimal entertainment value and spatial correspondence.
2Manufacturing precision
If sound distribution is controlled based on visual characteristics, then audio-visual alignment improves, but system complexity increases
Solution Approach 1:
The patent implements a universal sound distribution mechanism that works across different graphical interface types, positions, and configurations. The same audio panning logic applies regardless of whether interfaces are positioned centrally, at edges, or in various orientations, reducing the need for specialized handling of different scenarios.
Solution Approach 2:
The system automatically determines the appropriate audio panning parameters based on the visual characteristics of graphical interfaces without requiring manual configuration. The sound distribution controller self-adjusts based on interface position and properties, eliminating complex setup procedures while maintaining precise audio-visual alignment.
Data Source
AI summary
A wagering game system and its operations are described herein. In some embodiments, the operations can include determining wagering game content presented in a computerized graphical interface on a wagering game machine display. The operations can further include determining sound content that is presentable via a plurality of audio production devices associated with a wagering game machine. The plurality of audio production devices can be positioned in relation to the wagering game machine display to produce a multi-directional audio field that originates from the wagering game content. The operations can determine a position of the computerized graphical interface in relation to the wagering game machine display. The operations can further control distribution of the sound content on the plurality of audio production devices based on the position of the computerized graphical interface on the wagering game machine display.


