Cross-Platform Wagering Game State Persistence and Asset Scaling

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Solution Overview

Problem

Current wagering games lack the ability to seamlessly transition game states and assets between different platforms and sessions, limiting the player's experience and entertainment value.

Innovation Solution

A system and method that allows players to play the same wagering game on multiple platforms, with game states and assets persisting across sessions and platforms, using authentication methods like biometric identification or player tracking cards, and employing scaling techniques to accommodate varying device capabilities, ensuring a consistent gaming experience across different devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If game states and assets are stored locally on each platform, then game play is simple and reliable, but player experience is limited and cannot be continued across different platforms

Engineering Contradiction:
Improvecross-platform continuityVSAvoidsystem architecture
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A server acts as an intermediary between multiple gaming platforms and devices. The server stores game states and assets centrally, allowing players to seamlessly continue their gaming experience across different platforms (e.g., from a casino floor machine to a mobile device) without requiring complex local storage synchronization between devices.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If game assets are optimized for high-capability devices, then visual quality is high, but compatibility with low-capability devices is poor

Engineering Contradiction:
Improvedevice compatibilityVSAvoidasset quality
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The system dynamically adjusts and scales game assets based on the capabilities of the accessing device. The server retrieves base assets and applies scaling transformations (resolution adjustments, detail levels, graphical fidelity) to match the specific device capabilities, ensuring high-quality presentation on advanced devices while maintaining compatibility on simpler devices without requiring separate asset versions.

Inventive Principle:
Principle #15Dynamics

3Productivity

If multiple platforms access the same game assets simultaneously, then player engagement is enhanced, but data synchronization and consistency become problematic

Engineering Contradiction:
Improveplayer engagementVSAvoiddata consistency
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The server implements a centralized state management system with feedback mechanisms that track and synchronize game states across multiple platforms. When changes occur on any device, the server updates the central state record and notifies other connected devices, ensuring all players see consistent game states and asset versions regardless of which platform they are using.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10290183B2Transient or persistent game play in wagering games
Publication Date: 2019.05.14 LNW GAMING INC
  • US10290183B2 patent drawing
  • US10290183B2 patent drawing
  • US10290183B2 patent drawing

AI summary

In at least some aspects, a method includes the acts of operating a wagering game with a player on a first game platform, suspending the wagering game operating on the first game platform at a game state, automatically authenticating the player at a second game platform different than the first game platform, resuming the wagering game from the game state on the second game platform, and operating the resumed wagering game with the player differently on the second game platform than on the first game platform, the second game platform having one or more different components than the first game platform to cause the wagering game to be operated differently on the second game platform than the first game platform.