Wagering Game Graphics Modification via Video Interception

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Solution Overview

Problem

Wagering game machines face challenges in dynamically updating graphical content without requiring significant effort or time from manufacturers, as existing methods necessitate new software versions and cannot adapt to unforeseen events or changing promotional needs.

Innovation Solution

A secondary content controller intercepts and modifies video frames of wagering game machines, allowing for real-time changes to graphical content by overlaying or replacing images without recompiling the game software, using environmental or casino data to dynamically alter the appearance of games.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If graphical content is updated through new software releases, then the artwork can be changed to reflect new themes or promotional needs, but the process requires significant time and effort from manufacturers

Engineering Contradiction:
Improvegraphical content adaptabilityVSAvoidupdate time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system separates the graphical content (artwork, symbols, animations) from the core game logic and software. This segmentation allows the graphical layer to be independently modified and updated without affecting or requiring changes to the underlying game software, enabling rapid content updates through simple file replacements rather than complete software releases

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A content management system acts as an intermediary between the graphical content storage and the game display. This intermediary layer enables dynamic replacement of graphical assets without recompiling or redistributing the game software, allowing manufacturers to update content quickly through the management system interface

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If graphical content is updated through new software releases, then promotional flexibility can be improved, but the complexity of software management increases

Engineering Contradiction:
Improvepromotional flexibilityVSAvoidsoftware management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

By dividing the system into separate modules (core game software, graphical content library, content management system), the patent reduces software management complexity. Each module can be independently managed and updated, with the graphical content serving as a separate asset library that can be swapped without affecting game logic or requiring software reinstallation

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system uses copy-protection mechanisms and digital rights management to control and track graphical content usage. This allows multiple versions of graphical content to be stored and managed without increasing operational complexity, as the management system automatically handles content licensing, distribution, and replacement through standardized interfaces

Inventive Principle:
Principle #26Copying

3Productivity

If graphical content is modified without recompiling software, then update speed increases, but the reliability of game functionality may be compromised

Engineering Contradiction:
Improveupdate speedVSAvoidgame functionality reliability
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The separation of graphical content from game logic ensures that modifications to artwork, symbols, or animations do not affect core game functionality. The content management system validates graphical assets before deployment, ensuring compatibility with the existing software architecture and maintaining system reliability while enabling rapid updates

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The content management system incorporates validation and testing mechanisms that provide feedback before graphical content is deployed. This feedback loop ensures that updated graphics maintain proper compatibility with the game software, preventing functional issues while enabling quick updates through automated validation processes

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10068358B2Modifying wagering game graphics
Publication Date: 2018.09.04 LNW GAMING INC
  • US10068358B2 patent drawing
  • US10068358B2 patent drawing
  • US10068358B2 patent drawing

AI summary

A wagering game system and its operations are described herein. In some embodiments, the operations can include intercepting video data from a graphics controller of a wagering game machine. In some instances, the video data depicts wagering game content for a wagering game. In some examples, a first content controller, associated with the wagering game, is configured to cause the graphics controller to generate the video data. The operations can further include performing a graphical analysis of the video data via a second content controller independent from the first content controller. The operations can further include after performing the graphical analysis, modifying the video data via the second content controller. In some examples modifying the video data modifies an appearance of a first portion of the wagering game content without modifying an appearance of a second portion of the wagering game content.