Wagering Game Widget Assembly for Community-Driven Development
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Solution Overview
Problem
Wagering game developers face challenges in creating engaging and popular games due to the subjective nature of entertainment value, and existing systems lack efficient methods for community-driven game development and deployment.
Innovation Solution
A wagering game editor that allows users to combine and configure 'wagering game widgets' to create portable games, utilizing a decomposition unit to break down games into platform-independent, reusable code units, and a validation engine to ensure compatibility and intellectual property compliance, enabling community feedback and deployment of user-generated content.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If developers create custom wagering games to improve entertainment value, then game variety and appeal increase, but development time and resource consumption increase
Solution Approach 1:
The patent segments wagering games into reusable widgets with standardized interfaces. Each widget represents a discrete functional component (e.g., reel sets, paylines, bonus features) that can be independently developed, tested, and reused across multiple games. This segmentation allows developers to build new games by assembling existing widgets rather than creating everything from scratch, significantly reducing development time while maintaining game variety.
Solution Approach 2:
The patent creates universal widgets that can serve multiple functions across different game types. A single widget implementation can be configured to work in slots, poker, blackjack, or other wagering games through parameterization and configuration rather than requiring separate code for each game type. This multi-functionality reduces redundant development effort while enabling diverse game creation.
2Adaptability or versatility
If developers create custom wagering games to improve entertainment value, then game variety and appeal increase, but resource consumption and costs increase
Solution Approach 1:
By dividing games into modular widgets, the patent eliminates redundant code and assets across different games. Shared widgets can be maintained and updated in a single location, reducing overall resource consumption. The modular structure allows for efficient memory management and faster loading times as only necessary widgets need to be instantiated for each specific game.
Solution Approach 2:
The patent enables copying and reusing of widget implementations across multiple games. Instead of duplicating code for common features like reel spinning, payout calculation, or bonus triggers, these are copied as standardized widgets that can be instantiated multiple times with different configurations. This copying approach reduces development resources while maintaining game variety through configuration differences.
3Ease of operation
If user-generated content is enabled to improve community engagement, then community feedback and creativity increase, but game quality and compatibility control become more difficult
Solution Approach 1:
The widget architecture segments game creation into standardized, pre-validated components. User-generated games are built by assembling these standardized widgets, which ensures that all games adhere to the same quality standards and interface contracts. The decomposition unit can validate user-created games by checking widget compatibility and proper assembly, maintaining reliability while enabling community engagement.
Solution Approach 2:
The patent introduces an intermediary validation system that mediates between user-generated content and the core game engine. The decomposition unit acts as this intermediary, automatically analyzing user-created games to ensure they meet quality standards, use widgets correctly, and are compatible with the platform. This intermediary layer enables community engagement while protecting game quality through automated validation rather than manual review.
Data Source
AI summary
A wagering game developer can provide an online wagering game community, and receive continuous and current feedback about wagering games. The wagering game developer can use the online wagering game community to gauge popularity of wagering games, demonstrate wagering games, test wagering games, estimate wagering game life cycles, etc. Moreover, the wagering game developer can use the creativity of community members to modify and, perhaps, develop wagering games. The wagering game developer can decompose different aspects of a wagering game into executable code units that are platform independent, re-usable, and/or configurable (“wagering game widgets”). Users combine wagering game widgets, whether derived from a wagering game or user generated, to create a wagering game for playing in the online wagering game community. Wagering game developers can reward users who create the most popular wagering games, and develop proper versions of these user-created wagering games for deployment in wagering game establishments.


