Wagering Gaming Apparatus with Multi-Player Display Segmentation
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Solution Overview
Problem
Conventional 3D display technologies for casino games often result in unrealistic and artificial-looking virtual environments due to high computational costs and limitations in generating realistic fine-grained visual attributes and movement parallax, which can deter customer interest.
Innovation Solution
The use of static 2D images from different viewpoints as textures in a virtual 3D environment to create stereoscopic 3D images, along with dynamic lighting effects and head-tracking to provide personalized views to multiple players, reduces computational expense and enhances realism.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Use of energy by moving object
If conventional 3D display technologies are used to generate virtual environments, then three-dimensional visualization is achieved, but computational costs become excessively high and visual realism deteriorates
Solution Approach 1:
The patent segments the display area into multiple viewing zones, with each zone dedicated to a specific player. This segmentation allows independent optimization of visual content for each player without requiring full 3D rendering for all viewers simultaneously, thereby reducing computational costs while maintaining visual realism for each individual player.
Solution Approach 2:
The patent applies local quality by providing each player with a personalized view tailored to their specific viewing zone. Each player receives customized visual content optimized for their position, enhancing visual realism for them while avoiding the need to render high-quality 3D environments for all possible viewing angles simultaneously, thus reducing overall computational requirements.
2Manufacturing precision
If conventional 3D display technologies are used, then three-dimensional visualization is provided, but the virtual environment appears unrealistic and artificial
Solution Approach 1:
By providing personalized views to each player based on their viewing zone, the patent ensures that each player receives visually realistic content appropriate to their position. This localized optimization eliminates the artificial appearance that results from attempting to create a single generic 3D view that cannot adequately serve multiple viewing positions simultaneously.
Solution Approach 2:
The patent creates multiple personalized copies of the game view, each tailored to a specific player's viewing zone. Rather than attempting to render a single artificial 3D environment that tries to accommodate all viewers, the system generates customized copies that appear realistic and natural to each individual player, thereby eliminating the artificial appearance.
3Ease of operation
If single-player views are displayed on conventional displays, then individual player experience is optimized, but multi-player engagement and simultaneous personalized experiences are lost
Solution Approach 1:
The patent segments the display into multiple viewing zones, with each zone providing a personalized view for a specific player. This segmentation enables the system to maintain optimized personalized experiences for each player while simultaneously supporting multiple players, thereby resolving the contradiction between individual player optimization and multi-player capability.
Solution Approach 2:
The display system achieves multi-functionality by simultaneously providing personalized views to multiple players within the same physical device. Each viewing zone functions independently to deliver a customized experience, while the overall system serves multiple players concurrently, thus combining the benefits of personalized experience with multi-player engagement.
4Adaptability or versatility
If display pixels are dedicated to specific viewing zones for multiple players, then simultaneous personalized views are achieved, but the full display area cannot be utilized by each player
Solution Approach 1:
The patent segments the display area into multiple viewing zones, with each zone dedicated to a specific player. This segmentation enables simultaneous personalized experiences for multiple players by assigning specific pixel regions to each player, thereby achieving multi-player capability while maintaining personalized views for each individual.
Solution Approach 2:
The patent resolves the area limitation by transitioning from a single-view perspective to a multi-dimensional display approach. Instead of attempting to provide each player with access to the entire display area (which would require multiple displays), the system utilizes the spatial dimension of the display surface to create multiple simultaneous viewing zones, effectively expanding the capacity for personalized experiences without requiring additional display area per player.
Data Source
AI summary
A wagering gaming apparatus is provided, the display being configured to make a first set of pixels spanning substantially the full area of the display visible in a first viewing zone occupied by a first player and not in a second viewing zone occupied by a second player, and to make a second set of pixels spanning substantially the full area of the display visible in the second viewing zone and not in the first viewing zone. Executing a multi-player wagering game via the wagering gaming apparatus may include displaying via the first set of pixels a first-player view of the multi-player wagering game visible to the first player and not to the second player, and displaying via the second set of pixels a second-player view of the multi-player wagering game, different from the first-player view, and visible to the second player and not to the first player.


