Wagering Game Lighting Priority Control via Mediator Module

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Solution Overview

Problem

Wagering game systems face challenges in controlling and prioritizing lighting content from multiple sources in a networked environment, leading to conflicts and inefficiencies in presenting cohesive and engaging lighting effects.

Innovation Solution

A gaming system that analyzes and prioritizes electronic information from various sources to determine the order of presentation on output devices, ensuring that higher-priority gaming effects are displayed first and managing lower-priority effects to be presented only after the higher-priority ones have ended, using a network communication interface and DMX512 lighting network for synchronized lighting across multiple machines.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple lighting content sources are allowed to present simultaneously, then the entertainment value and player engagement are improved, but conflicts and inconsistencies in lighting presentation occur

Engineering Contradiction:
Improvelighting content sourcesVSAvoidlighting presentation consistency
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

A priority determination module is introduced as an intermediary component that receives lighting content from multiple sources, evaluates their priorities, and determines the presentation order. This mediator resolves conflicts between competing lighting sources by establishing a hierarchical structure, ensuring that high-priority content (such as game-winning celebrations) is presented without interference from low-priority content, thereby maintaining presentation consistency while allowing multiple sources to operate simultaneously.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Device complexity

If lighting content from multiple sources is presented without priority management, then the system complexity is reduced, but presentation conflicts and inefficiencies increase

Engineering Contradiction:
Improvepriority management systemVSAvoidlighting presentation efficiency
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The system performs preliminary priority determination by evaluating and assigning priorities to lighting content sources before actual presentation occurs. The priority determination module assesses each incoming lighting request, compares it against existing presentations, and pre-establishes the presentation sequence. This preliminary action prevents conflicts from arising during simultaneous presentation, thereby improving lighting presentation efficiency without requiring complex real-time arbitration mechanisms.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If all lighting effects are presented concurrently, then the entertainment value is maximized, but control and coordination become difficult

Engineering Contradiction:
Improvelighting effectsVSAvoidlighting content control
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system implements dynamic priority determination where the priority of lighting content sources is not fixed but can change based on game state, timing, and contextual factors. The priority determination module continuously evaluates incoming lighting requests against current game conditions, allowing the system to adaptively adjust presentation priorities. This dynamic approach enables flexible control over multiple lighting effects while maintaining ease of operation, as the system automatically manages coordination based on real-time conditions rather than requiring manual configuration.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9520018B2Controlling priority of wagering game lighting content
Publication Date: 2016.12.13 LNW GAMING INC
  • US9520018B2 patent drawing
  • US9520018B2 patent drawing
  • US9520018B2 patent drawing

AI summary

A wagering game system and its operations which can include analyzing electronic information associated with a first gaming effect and a second gaming effect provided for concurrent presentation via an output device, determining that the first gaming effect has a higher priority than the second gaming effect, and causing the first gaming effect to be presented via the output device before the second gaming effect is presented based on the higher priority. The operations can further include preventing, without user input, presentation of a first portion of the second amine effect via the output device while the first gaming effect is presented. The operations can further include electronically determining that a second portion of the second gaming effect is available for presentation after an ending point for the first gaming effect, and causing the second portion to be presented via the output device after the first gaming effect.