Wagering Game Lighting Priority Control via Mediator Module
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Solution Overview
Problem
Wagering game systems face challenges in controlling and prioritizing lighting content from multiple sources in a networked environment, leading to conflicts and inefficiencies in presenting cohesive and engaging lighting effects.
Innovation Solution
A gaming system that analyzes and prioritizes electronic information from various sources to determine the order of presentation on output devices, ensuring that higher-priority gaming effects are displayed first and managing lower-priority effects to be presented only after the higher-priority ones have ended, using a network communication interface and DMX512 lighting network for synchronized lighting across multiple machines.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple lighting content sources are allowed to present simultaneously, then the entertainment value and player engagement are improved, but conflicts and inconsistencies in lighting presentation occur
Solution Approach 1:
A priority determination module is introduced as an intermediary component that receives lighting content from multiple sources, evaluates their priorities, and determines the presentation order. This mediator resolves conflicts between competing lighting sources by establishing a hierarchical structure, ensuring that high-priority content (such as game-winning celebrations) is presented without interference from low-priority content, thereby maintaining presentation consistency while allowing multiple sources to operate simultaneously.
2Device complexity
If lighting content from multiple sources is presented without priority management, then the system complexity is reduced, but presentation conflicts and inefficiencies increase
Solution Approach 1:
The system performs preliminary priority determination by evaluating and assigning priorities to lighting content sources before actual presentation occurs. The priority determination module assesses each incoming lighting request, compares it against existing presentations, and pre-establishes the presentation sequence. This preliminary action prevents conflicts from arising during simultaneous presentation, thereby improving lighting presentation efficiency without requiring complex real-time arbitration mechanisms.
3Adaptability or versatility
If all lighting effects are presented concurrently, then the entertainment value is maximized, but control and coordination become difficult
Solution Approach 1:
The system implements dynamic priority determination where the priority of lighting content sources is not fixed but can change based on game state, timing, and contextual factors. The priority determination module continuously evaluates incoming lighting requests against current game conditions, allowing the system to adaptively adjust presentation priorities. This dynamic approach enables flexible control over multiple lighting effects while maintaining ease of operation, as the system automatically manages coordination based on real-time conditions rather than requiring manual configuration.
Data Source
AI summary
A wagering game system and its operations which can include analyzing electronic information associated with a first gaming effect and a second gaming effect provided for concurrent presentation via an output device, determining that the first gaming effect has a higher priority than the second gaming effect, and causing the first gaming effect to be presented via the output device before the second gaming effect is presented based on the higher priority. The operations can further include preventing, without user input, presentation of a first portion of the second amine effect via the output device while the first gaming effect is presented. The operations can further include electronically determining that a second portion of the second gaming effect is available for presentation after an ending point for the first gaming effect, and causing the second portion to be presented via the output device after the first gaming effect.


