Wagering Game Luck Factor Computation System

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Solution Overview

Problem

The gaming industry lacks effective methods to exploit and utilize the concept of luck in wagering games, which affects player engagement and operator profitability, as existing systems do not adequately track, quantify, or leverage luck factors in gameplay.

Innovation Solution

A wagering game system that detects gaming events, evaluates them against predefined luck rules, computes a quantifiable luck factor, and uses this factor to enhance gameplay experience by providing personalized content, bonuses, and feedback to players.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a wagering game system tracks and computes luck factors for players, then player engagement and operator profitability increase, but the system complexity and computational requirements increase

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system pre-establishes luck rules and evaluation criteria before gameplay begins. These rules define specific gaming events and their associated luck factors in advance, allowing the system to compute luck scores by simply matching observed events against pre-defined patterns rather than performing complex real-time analysis

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The luck computation system utilizes existing game event data and outcome information that is already generated during normal gameplay. Rather than requiring separate sensing or measurement mechanisms, the system self-services by processing data that is naturally produced by the wagering game operations themselves

Inventive Principle:
Principle #25Self-service

2Measurement precision

If the system computes detailed luck factors based on multiple gaming events, then the quantification of luck becomes more precise, but the computational time and processing resources increase

Engineering Contradiction:
Improveluck quantification precisionVSAvoidcomputational time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The luck computation is divided into discrete segments corresponding to specific gaming events. Each event type (win, loss, near-miss, bonus trigger) has its own pre-defined luck factor rules. The system processes these events sequentially and independently, computing cumulative luck scores by adding discrete event-based increments rather than performing continuous complex calculations

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system applies luck rules selectively based on the specific gaming events that occur. Not all possible events require full luck analysis - only events that match predefined criteria trigger luck factor computations. This partial action approach maintains precision for relevant events while avoiding unnecessary computational overhead for routine events

Inventive Principle:
Principle #16Partial or excessive action

3Adaptability or versatility

If the system provides personalized content and bonuses based on luck scores, then player satisfaction and retention improve, but the operational complexity and cost increase

Engineering Contradiction:
Improvepersonalization capabilityVSAvoidoperational complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system uses luck scores as a key parameter to dynamically adjust game characteristics, bonus eligibility, and promotional offerings. By changing game parameters based on the computed luck factor, the system provides personalized experiences through a unified computational metric rather than requiring separate complex decision-making systems for each personalization aspect

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS9355523B2Computing wagering game luck
Publication Date: 2016.05.31 LNW GAMING INC
  • US9355523B2 patent drawing
  • US9355523B2 patent drawing
  • US9355523B2 patent drawing

AI summary

A wagering game system and its operations are described herein. In some embodiments, the operations can include causing at least one event to occur during play of a wagering game. In some embodiments, the operations can further include determining a difference between occurrence of the at least one event and a theoretical expectation of occurrence associated with the at least one event. In some embodiments, the operations can further include computing a luck factor based on the difference. The luck factor represents luck for occurrence of the at least one event.