Walking Symbol Accumulation for RTP Control in Gaming Displays

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Solution Overview

Problem

Existing electronic gaming systems struggle to efficiently collect and communicate walking symbols that leave reels, provide awards associated with these symbols while controlling Return to Player (RTP), and offer additional bonuses without compromising RTP.

Innovation Solution

The system introduces 'walking' symbols that move across reels and accumulate in a prize bank when they reach the edge, allowing for the display of bonus symbols in a second area to indicate awarded output amounts, while controlling RTP through the management of these symbols and spins remaining.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If walking symbols are collected and awards are provided for symbols that leave reels, then player engagement and entertainment are improved, but controlling Return to Player (RTP) becomes more difficult

Engineering Contradiction:
Improveplayer engagementVSAvoidRTP control
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system performs preliminary actions by determining game outcomes and selecting symbols before they are displayed on the reels. The RNG determines outcomes in advance, and symbols are pre-selected based on predetermined probabilities, ensuring RTP control is maintained even as symbols 'walk' across the display and accumulate in the prize bank.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements feedback mechanisms where the displayed symbols and their associated awards provide visual feedback to players about cumulative potential payouts. This feedback loop maintains player engagement while the underlying RNG and symbol selection algorithms ensure RTP control remains intact.

Inventive Principle:
Principle #23Feedback

2Productivity

If bonus symbols are displayed in a second display area to communicate awards, then information communication efficiency is improved, but display space requirements increase

Engineering Contradiction:
Improveinformation communication efficiencyVSAvoiddisplay space
Core Design Contradiction:
ProductivityVSArea of stationary object

Solution Approach 1:

The system transitions from a single-display-area approach to a multi-dimensional display strategy by utilizing a second display area for bonus symbol communication. This dimensional expansion allows efficient award communication without compromising the primary game display, effectively resolving the space efficiency contradiction.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The display system is segmented into multiple functional areas: the first display area for primary game play and the second display area for bonus symbol and award communication. This segmentation allows each area to serve its specific purpose efficiently, improving overall information communication while managing display space requirements.

Inventive Principle:
Principle #1Segmentation

3Ease of operation

If additional bonuses are provided through walking symbols, then player rewards and entertainment are improved, but maintaining controlled RTP becomes more complex

Engineering Contradiction:
Improveplayer rewardsVSAvoidRTP management complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system uses virtual copies of symbols that 'walk' across the display and accumulate in the prize bank. These are not physical symbols but digital representations generated by the RNG, allowing additional bonuses to be awarded while maintaining controlled RTP through programmed probability distributions.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system dynamically adjusts parameters such as symbol selection probabilities, award amounts, and walking symbol frequencies to maintain controlled RTP. By changing these parameters within predetermined ranges, the system can provide additional player rewards while ensuring long-term RTP compliance.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250095443A1Output accumulation systems and methods in electronic gaming
Publication Date: 2025.03.20 ARISTOCRAT TECHNOLOGIES INC
  • US20250095443A1 patent drawing
  • US20250095443A1 patent drawing
  • US20250095443A1 patent drawing

AI summary

An electronic gaming system including a memory and a processor is described. The processor is configured to cause display of a first display area including a plurality of symbol positions for an electronic game, determine a respective symbol for each symbol position of the plurality of symbol positions, and cause at least one bonus symbol to advance at least one symbol position of the plurality of symbol positions toward an edge of the plurality of symbol positions. The processor is also configured to cause display of at least a portion of the at least one bonus symbol in a second display area wherein display of at least the portion of the at least one bonus symbol indicates that an output amount will be provided and cause the output amount associated with the at least one bonus symbol to be provided.