Warning Transmitting Control for MOBA Game Communication Efficiency

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Solution Overview

Problem

The fast-paced rhythm of multiplayer online battle arena (MOBA) games results in low communication efficiency due to the need for manual text entry using virtual or physical keyboards, which can disrupt gameplay and hinder human-machine interaction.

Innovation Solution

A method and apparatus that display a warning transmitting control on the user interface when specific conditions are met, allowing users to transmit warning messages quickly without typing or voice calls, enabling efficient communication between teammates by selecting the control.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If manual text entry using virtual or physical keyboard is used, then message transmission can be completed, but communication efficiency is low and gameplay is disrupted

Engineering Contradiction:
Improvecommunication efficiencyVSAvoidtime for message transmission
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system pre-configures warning message templates and automatically generates them when specific game events occur (e.g., enemy appearance, objective completion). This preliminary preparation eliminates the need for manual typing during critical moments, as the message content is already ready to be sent with a single action.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The message transmission system serves itself by automatically detecting game events, generating appropriate warning messages, and preparing transmission protocols without requiring user intervention for content creation. The user only needs to trigger the transmission, while the system handles message generation and formatting autonomously.

Inventive Principle:
Principle #25Self-service

2Ease of operation

If manual text entry is used, then users can communicate freely, but operation steps increase and human-machine interaction efficiency decreases

Engineering Contradiction:
Improveease of message transmissionVSAvoidnumber of operation steps
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent extracts the complex text composition and message preparation functions from the user's manual operation. By separating the message generation logic from the transmission action, the system removes the cumbersome typing steps while preserving the essential communication function, leaving only a simple trigger action for the user.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system merges multiple operations (event detection, message generation, message formatting, and transmission initiation) into a single integrated warning transmitting control. This consolidation reduces the number of discrete operation steps from multiple sequential actions to a single unified interaction.

Inventive Principle:
Principle #5Merging (Combining)

3Loss of time

If voice call is used, then communication can be established quickly, but it cannot convey specific warning information about game events

Engineering Contradiction:
Improvetime for communication initiationVSAvoidspecific warning information transmission
Core Design Contradiction:
Loss of timeVSLoss of information

Solution Approach 1:

The system provides different communication modes for different needs: quick voice calls for general communication and structured warning messages for specific event notifications. The warning message control is specifically optimized for conveying detailed event information (enemy location, objective status, team member actions) while maintaining rapid transmission through automated generation.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS12121822B2Method, apparatus, and terminal for transmitting message in multiplayer online battle program, and medium
Publication Date: 2024.10.22 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12121822B2 patent drawing
  • US12121822B2 patent drawing
  • US12121822B2 patent drawing

AI summary

A method, apparatus, and terminal for transmitting a message in a multiplayer game, and a medium are provided, belonging to the field of human-machine interaction. The method includes: displaying a first user interface of the multiplayer game, the multiplayer game providing a virtual environment for at least two teams of virtual characters to conduct an online battle; displaying a warning transmitting control in a predetermined region on the first user interface in response to that an event associated with a virtual character in the virtual environment satisfies a warning condition, the warning transmitting control being configured to transmit a warning message corresponding to the event; and transmitting the warning message to a second terminal in response to a transmitting operation on the warning message, the first account and the second account having a teammate relationship.