Washroom Rewards Program for Hygiene Adherence and Foot Traffic

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Solution Overview

Problem

There is a lack of effective motivation for individuals to adhere to proper hygiene practices in public washrooms, and existing methods fail to create a synergy between washroom usage and business establishment marketing, leading to insufficient foot traffic and sales generation.

Innovation Solution

A washroom rewards program that enrolls both commercial establishments and patrons, assigning point values for hygiene-related activities, allowing patrons to earn rewards redeemable at participating businesses, using a system integrated with smart washroom facilities and mobile devices to track and credit points, and providing personalized messages to encourage engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a washroom rewards program is implemented to encourage proper hygiene practices, then hygiene adherence is improved, but system complexity increases due to tracking and reward distribution infrastructure

Engineering Contradiction:
Improvehygiene adherenceVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

A mobile application serves as an intermediary between patrons and the washroom facilities, handling tracking, point accumulation, and reward redemption. This intermediary absorbs the system complexity while presenting a simple interface to users, resolving the contradiction between improved hygiene adherence and reduced perceived complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements continuous feedback loops where patrons receive immediate notification when they earn points for hygiene activities, and can track their progress toward rewards. This feedback mechanism reinforces proper hygiene behavior while automating the complex tracking process, improving reliability without proportionally increasing user-facing complexity.

Inventive Principle:
Principle #23Feedback

2Ease of operation

If washroom facilities are made freely available to the public, then accessibility is improved, but businesses lose potential marketing opportunities and foot traffic

Engineering Contradiction:
Improvewashroom accessibilityVSAvoidfoot traffic
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The washroom facility serves multiple functions: it provides essential hygiene services to the public while simultaneously acting as a marketing platform for businesses. The rewards program integrates both purposes, allowing free access while capturing customer data and driving foot traffic through redeemable points, thus resolving the contradiction between accessibility and productivity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The program converts the potential harm of free washroom access (loss of marketing opportunity) into a benefit by using the washroom visit as an entry point for a broader rewards ecosystem. Patrons who would otherwise simply use and leave the facility are instead enrolled in a program that encourages them to return to redeem rewards, transforming a non-revenue-generating visit into a potential customer acquisition opportunity.

Inventive Principle:
Principle #22Blessing in disguise (Convert harm into benefit)

3Measurement precision

If patrons are enrolled in a rewards program requiring registration and tracking, then reward distribution accuracy is improved, but enrollment complexity increases

Engineering Contradiction:
Improvereward tracking accuracyVSAvoidenrollment complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The enrollment process is designed as a self-service operation where patrons download the mobile application and automatically create their own accounts. The system autonomously handles identification, enrollment, and tracking without requiring manual intervention from staff, thereby maintaining high measurement precision for reward distribution while minimizing the complexity perceived by users.

Inventive Principle:
Principle #25Self-service

4Reliability

If point values are assigned for multiple washroom activities, then hygiene behavior improvement is enhanced, but program complexity increases

Engineering Contradiction:
Improvehygiene behavior improvementVSAvoidprogram complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The hygiene behavior program is segmented into distinct, independently trackable activities (hand washing, toilet usage, paper towel dispensing). Each activity has its own point value and tracking mechanism within the mobile application. This segmentation allows the system to incentivize multiple behaviors without creating a monolithic complex program, as each segment can be managed and adjusted independently.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10679236B2Method and system for consumer award program for washroom usage
Publication Date: 2020.06.09 KIMBERLY CLARK WORLDWIDE INC
  • US10679236B2 patent drawing
  • US10679236B2 patent drawing
  • US10679236B2 patent drawing

AI summary

A system and control method are provided for encouraging patron use of washrooms at commercial establishments. A plurality of commercial establishments are enrolled in a washroom rewards program, as well as patrons that may frequent or visit such establishments. Respective point values in the washroom rewards program are established for defined washroom activities performed by the patrons in the washrooms of the commercial establishments. The identity and location of the commercial establishments are provided to the patrons. Upon the patrons performing one of the defined washroom activities in one of the commercial establishments, the patron is identified and awarded credit of the points for the defined activity to a player account assigned to the patron. Provisions are made for the patrons to redeem accumulated points in their respective account for an award.