Watch-Face Contact Shortcuts for One-Tap Wearable Sharing

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Solution Overview

Problem

Existing computing devices require multi-step input processes to interact with contacts, wasting time and energy, and existing techniques for connecting with contacts are inefficient and burdensome, particularly for wrist-wearable devices.

Innovation Solution

Wrist-wearable devices and head-worn wearable devices are configured to seamlessly activate applications and hardware components to capture and share data with contacts through a watch-face user interface, allowing interactions with minimal user inputs, such as single taps, and automatically determining associations between contacts and applications based on user patterns.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If multi-step input processes are used to access applications and interact with contacts, then the interaction can be completed with existing computing devices, but the user time is wasted and user satisfaction decreases

Engineering Contradiction:
Improveease of contact interactionVSAvoiduser time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system pre-loads and pre-configures contact information and application associations in the watch-face interface. When a user selects a contact representation, the corresponding application is already prepared and ready to execute, eliminating the need for users to navigate through multiple interfaces or perform sequential input steps. This preliminary preparation of data and application states directly reduces interaction time and improves ease of operation.

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If multi-step input processes are used to share data with contacts, then the data sharing can be accomplished with existing devices, but the devices must remain powered on longer and consume more energy

Engineering Contradiction:
Improveease of data sharingVSAvoidpower consumption
Core Design Contradiction:
Ease of operationVSLoss of energy

Solution Approach 1:

The system pre-loads contact data and application configurations into the wrist-wearable device's memory before the user needs to share data. By having this information readily available in local storage and pre-establishing application associations, the device avoids prolonged power-on states and extensive data fetching operations, thereby reducing overall power consumption while maintaining ease of data sharing.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The wrist-wearable device autonomously manages the data sharing process by automatically selecting and launching the appropriate application based on pre-established associations with contacts. The system self-configures the sharing parameters and executes the data transfer without requiring the user to manually navigate through multiple application screens or configuration menus, thus minimizing the time the device remains active and consuming less energy.

Inventive Principle:
Principle #25Self-service

3Reliability

If direct user intervention at multiple points is required to connect with contacts, then the connection process can be controlled precisely, but the process becomes burdensome to users

Engineering Contradiction:
Improveconnection reliabilityVSAvoidease of contact connection
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system implements automatic application selection and contact association based on pre-configured relationships stored in the device. When a user selects a contact representation on the watch-face, the system automatically identifies and launches the appropriate application for that contact type, and even auto-fills sharing parameters. This self-service automation maintains connection reliability through precise matching while eliminating the need for users to manually intervene at multiple control points, thereby greatly simplifying the operation.

Inventive Principle:
Principle #25Self-service

4Adaptability or versatility

If existing techniques are used to connect users with contacts, then the connection can be established with standard devices, but the techniques are inefficient and make inadequate use of limited computing and power resources

Engineering Contradiction:
Improvedevice compatibilityVSAvoidinteraction efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system segments the contact management functionality by creating dedicated contact representations for different applications directly on the watch-face interface. Each contact representation is associated with specific application(s), allowing the system to quickly route user selections to the appropriate application without loading or navigating through unrelated interfaces. This segmentation improves interaction efficiency by reducing the computational overhead of application management while maintaining versatility across multiple applications.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system pre-establishes associations between contacts and applications, and pre-loads relevant data into the wrist-wearable device before interaction is needed. This preliminary preparation enables rapid data sharing and application launch, significantly improving productivity and interaction efficiency. The pre-configured associations allow the system to make quick decisions about which application to launch and what data to share, reducing computational processing time during actual user interactions.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20260023427A1Systems for enabling quick interactions with a user's frequent contacts from within a watch-face user interface of a wrist-wearable device, and methods of use thereof
Publication Date: 2026.01.22 META PLATFORMS TECHNOLOGIES LLC
  • US20260023427A1 patent drawing
  • US20260023427A1 patent drawing
  • US20260023427A1 patent drawing

AI summary

Systems and methods are provided for enabling quick interactions with a user's frequent contacts from a wrist-wearable device. The method includes displaying, at a wrist-wearable device, a user interface including a plurality of representations of contacts. The plurality of representations of contacts includes a first representation of a first contact that is associated with an image-sharing application, and a second representation of a second contact that is associated with a fitness application that allows a user of the wrist-wearable device to compare performance of a physical activity against at least the second contact. The method includes, responsive to an input selecting the first representation of the first contact, causing activation of an imaging device for capturing an image. The method includes responsive to another input, capturing an image using the imaging device and causing the image to be sent to the first contact via the image-sharing application.