Watch Party Sync Server Latency Compensation

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Solution Overview

Problem

Existing watch party systems lack the ability to integrate independent video devices with other components, fail to provide enhanced privacy, and do not allow users to selectively view reactions during events, while also requiring improved synchronization of audio and video feeds across remote locations.

Innovation Solution

A system comprising a sync server, host and client user devices, and a content capture device that synchronizes cell phone content with primary content, allowing for simultaneous presentation and enabling users to adjust the timing of reactions based on latency, with features like trick-play modes and prioritization of user content.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple remote users participate in a watch party simultaneously, then social interaction and shared viewing experience are improved, but synchronization of audio and video feeds across different locations becomes problematic

Engineering Contradiction:
Improvemulti-user participation capabilityVSAvoidaudio-video synchronization
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

A central server acts as an intermediary to receive timing information from the host device and distribute synchronized playback instructions to all client devices. The server mediates between the host content playback and individual user reactions, ensuring all participants experience content at the same synchronized time despite being geographically distributed.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The host device transmits timing information and synchronization data back to the server and client devices. This feedback mechanism allows the system to adjust playback timing dynamically, ensuring that audio and video feeds remain synchronized across all remote locations by continuously monitoring and adjusting based on actual playback conditions.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If a host user device captures and transmits user reactions to a sync server, then social interaction is improved, but network bandwidth consumption increases

Engineering Contradiction:
Improvereaction sharing capabilityVSAvoidnetwork bandwidth usage
Core Design Contradiction:
Adaptability or versatilityVSLoss of energy

Solution Approach 1:

The system extracts only the essential reaction data (timing information and selected video segments) from the host device and transmits only this condensed information to the server and client devices. By taking out only the necessary synchronization data rather than transmitting complete video feeds continuously, the system maintains reaction sharing capability while significantly reducing network bandwidth consumption.

Inventive Principle:
Principle #2Taking out (Extraction)

3Adaptability or versatility

If the system presents multiple user reactions simultaneously, then user engagement is improved, but difficulty in selecting and managing specific user content increases

Engineering Contradiction:
Improvereaction presentation optionsVSAvoidcontent selection and management
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system dynamically adjusts the presentation of user reactions based on timing information and synchronization data. Reactions are presented in a time-ordered sequence that corresponds to when they occurred during content playback, allowing users to naturally follow along with the content timeline. This dynamic temporal organization makes it easy to select and manage specific user content without overwhelming the user with simultaneous unrelated reactions.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11974005B2Cell phone content watch parties
Publication Date: 2024.04.30 DISH NETWORK LLC
  • US11974005B2 patent drawing
  • US11974005B2 patent drawing
  • US11974005B2 patent drawing

AI summary

Devices, systems and methods are described for facilitating a cell phone content watch party. A system includes a server, a host user device and a client user device—both coupled to the server, a content capture device (CCD) coupled to the host user device, and a content provider coupled to the host user device and the client user device. The content provider provides primary content segments. The CCD provides cell phone content which the host user device provides the cell phone content to the server. The server synchronizes a providing of the cell phone content with a presentation of the primary content segments by the client user device such that the presentations of the cell phone content and the primary content segments occur substantially simultaneously on the host user device and the client user device.