Interactive Water Play Apparatus with Cannonball Return Mechanism

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Solution Overview

Problem

There is a need for interactive water play apparatus and methods that provide an engaging environment for participants to compete or work together to achieve water effects, such as a cannonball effect, in amusement parks and water parks, which current play structures do not adequately address.

Innovation Solution

A water play structure featuring a vertical guide for a projectile, such as a cannonball, that creates a splash when activated, along with a return conduit, allowing participants to interactively control the movement of play media through a chain of events to achieve a collective goal, incorporating elements like guide structures, control modules, and diversion mechanisms to facilitate team-oriented play.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional play structures are used, then participants can engage in simple play activities, but the structures do not provide interactive team-oriented play to achieve common goals

Engineering Contradiction:
Improveinteractive team play capabilityVSAvoidstructure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The play structure is divided into multiple discrete play elements (e.g., individual levers, wheels, switches) distributed throughout the structure. Each element represents a separate controllable component that participants can manipulate independently, yet all contribute to the overall system's function of achieving water effects through coordinated team effort.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The control modules are designed with multi-functionality, serving both as individual interactive elements for participant engagement and as integrated components of a larger control system. Each module can independently control specific play media movement while also contributing to the collective goal of triggering water effects, thus providing both individual and team-oriented play capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If complex interactive control systems are implemented, then team-oriented play with multiple objectives is enabled, but the ease of operation decreases

Engineering Contradiction:
Improvechain of triggering events capabilityVSAvoidcontrol mechanism ease
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The control modules are designed to be intuitively operable without requiring complex instructions or technical knowledge. Participants can naturally understand and manipulate the control elements (levers, wheels, switches) through common sense and basic motor skills, making the system self-explanatory and easy to operate despite its sophisticated underlying functionality.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The control modules serve as intermediary devices between participant actions and the complex chain of triggering events. These modules translate simple participant inputs (moving a lever, turning a wheel) into coordinated system responses that advance the chain of events, shielding participants from the complexity of the underlying mechanisms while enabling sophisticated team-oriented play.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If large-scale water effects are created, then high-capacity participatory play is achieved, but the energy consumption increases

Engineering Contradiction:
Improveparticipation capacityVSAvoidenergy for water effects
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system stores potential energy in elevated play media (water, balls, or other objects) before release. The play media are positioned at height or under tension in advance, so that when released, they naturally descend or move downward, converting stored potential energy into kinetic energy to drive the water effects without requiring additional active energy input during the effect execution.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system utilizes hydraulic principles where elevated play media (particularly water) are released to create cascading water effects. The gravitational potential energy of the elevated water naturally drives the hydraulic flow and splash effects, eliminating the need for pumps or motors during operation and significantly reducing energy consumption while maintaining high-capacity participatory play.

Inventive Principle:
Principle #29Pneumatics and hydraulics

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This solution enables large-scale, high-capacity participatory water play, fostering teamwork and creative thinking while providing an entertaining and educational experience by allowing participants to work together to achieve a common goal through a series of interactive steps, enhancing the amusement park experience.

Implementation Method 1

a vertical structure provides a path through which a cannonball-like object falls into a pool of water

Methodology Applied
Scientific EffectGravity: Gravitation

Data Source

PatentUS8021239B2Interactive water play apparatus
Publication Date: 2011.09.20 MQ GAMING LLC
  • US8021239B2 patent drawing
  • US8021239B2 patent drawing
  • US8021239B2 patent drawing

AI summary

An interactive play structure is provided for facilitating team-oriented and/or group play to achieve a desired effect. The play structure includes play elements disposed at various locations and elevations throughout the play structure. Each play element can be activated or operated by one or more play participants to complete steps in a chain of triggering events. The overall completion of the chain of events results in a desired result or effect, such as a domino-like cascade of various mechanisms, balls, water the like. In one example, the effect includes the release of a cannonball from the top of a vertical structure. As the cannonball reaches the end of its descent, it causes water to be radially dispersed from a pool, such as onto nearby play participants. The cannonball is then advantageously returned to the top of the vertical structure through the use of one or more return conduits.