Wave Field Synthesis Loudspeaker Array Artifact Reduction

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Solution Overview

Problem

Wave field synthesis systems with limited loudspeaker arrays suffer from artifacts due to the generation wave field, which interferes with the desired useful wave field, resulting in suboptimal audio reproduction, especially when virtual sources are positioned within or outside the loudspeaker array.

Innovation Solution

A method to reduce artifacts by determining relevant loudspeakers based on the virtual source's position and listener position, calculating drive signal components only for these relevant loudspeakers, and suppressing the generation wave field in areas where the listener is not, thereby reconstructing only the useful wave field for the listener.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If wave field synthesis is implemented with a limited number of loudspeakers, then spatial sound reproduction is improved, but artifacts due to generation wave field occur

Engineering Contradiction:
Improvespatial sound reproduction accuracyVSAvoidgeneration wave field artifacts
Core Design Contradiction:
Measurement precisionVSObject-generated harmful factors

Solution Approach 1:

The loudspeaker array is segmented into multiple sub-arrays, each responsible for specific spatial regions. This segmentation allows selective activation of loudspeakers based on virtual source position and listener location, reducing unwanted generation wave fields while maintaining accurate spatial reproduction in the listener's area.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different regions of the loudspeaker array are assigned different operational characteristics based on local requirements. Loudspeakers closer to the listener and virtual source are activated with appropriate delay and amplitude, while distant loudspeakers remain inactive or operate at reduced levels, creating local optimization of sound field quality.

Inventive Principle:
Principle #3Local quality

2Area of stationary object

If all loudspeakers in the array are activated, then complete wave field coverage is achieved, but computation complexity and data transfer requirements increase

Engineering Contradiction:
Improvewave field coverage areaVSAvoidcomputation and transfer complexity
Core Design Contradiction:
Area of stationary objectVSDevice complexity

Solution Approach 1:

Instead of activating all loudspeakers in the array, only a subset of loudspeakers relevant to the current virtual source position and listener location are activated. This partial action reduces computation complexity and data transfer requirements while maintaining adequate wave field coverage in the listener's area.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The active loudspeaker configuration is dynamically adjusted based on the positions of virtual sources and listeners. As virtual sources move or listener positions change, the system selectively activates different subsets of loudspeakers, optimizing the balance between coverage area and computational complexity in real-time.

Inventive Principle:
Principle #15Dynamics

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This approach significantly reduces artifacts, providing artifact-free hearing enjoyment for listeners by selectively activating loudspeakers that contribute to the desired sound field, while deactivating those that generate unwanted interference, thus enhancing the overall audio experience.

Implementation Method 1

The basic idea of WFS is based on the application of Huygens' principle of the wave theory: Each point caught by a wave is starting point of an elementary wave propagating in spherical or circular manner.

Methodology Applied
Scientific EffectHuygens' principle:

Implementation Method 2

the radiating sound fields of the individual loudspeakers overlay correctly

Methodology Applied
Scientific EffectWave superposition: Interference

Data Source

PatentUS7684578B2Wave field synthesis apparatus and method of driving an array of loudspeakers
Publication Date: 2010.03.23 FRAUNHOFER GESELLSCHAFT ZUR FORDERUNG DER ANGEWANDTEN FORSCHUNG EV
  • US7684578B2 patent drawing
  • US7684578B2 patent drawing
  • US7684578B2 patent drawing

AI summary

In a wave field synthesis apparatus for driving an array of loudspeakers with drive signals, the loudspeakers being arranged at different defined positions, a drive signal for a loudspeaker being based on an audio signal associated with a virtual source having a virtual position with reference to the loudspeaker array and on the defined position of the loudspeaker, at first relevant loudspeakers of the loudspeaker array are determined on the basis of the position of the virtual source, a predefined listener position, and the defined positions of the loudspeakers, so that artifacts due to loudspeaker signals moving opposite to a direction from the virtual source to the predefined listener position are reduced. Downstream to means for calculating the drive signal components for the relevant loudspeakers and for a virtual source, there is means for providing the drive signal components for the relevant loudspeakers for the virtual source to the relevant loudspeakers, wherein no drive signals for the virtual source are provided to loudspeakers of the loudspeaker array not belonging to the relevant loudspeakers. With this, artifacts in an area of the audience room due to a generation wave field are suppressed, so that in this area only the useful wave field is heard in artifact-free manner.