Virtual Weapon Accessory Preview for In-Scene Equipping

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Solution Overview

Problem

Existing methods for equipping virtual accessories on virtual weapons in games require players to open a backpack to view and adjust accessories, which is complex and affects efficiency.

Innovation Solution

A configuration preview area is displayed within the game interface, showing the quantity and type of virtual accessories equipped on a weapon, allowing real-time updates without opening the backpack, enabling intuitive interaction and efficient equipping.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If players open the backpack to view and adjust virtual accessories on virtual weapons, then they can access and modify accessory configurations, but the operation becomes complex and efficiency decreases

Engineering Contradiction:
Improveease of accessory equippingVSAvoidtime for accessory equipping
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent merges the accessory configuration interface with the game scene by displaying a configuration preview area directly within the game interface. This allows players to view and adjust virtual accessories on virtual weapons without leaving the game scene, combining what were previously separate functions into a unified interface that improves operational efficiency

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The configuration preview area acts as an intermediary element between the game scene and the accessory management system. It provides a simplified view showing the quantity and type of virtual accessories equipped on virtual weapons, allowing players to make adjustments without accessing the full backpack interface, thus mediating between complex inventory management and simple gameplay

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If the configuration preview area is displayed within the game interface, then players can view accessory information without opening the backpack, but the field of view may be blocked

Engineering Contradiction:
Improveaccessory equipping efficiencyVSAvoidfield of view area
Core Design Contradiction:
ProductivityVSArea of stationary object

Solution Approach 1:

The configuration preview area is designed as a localized overlay within the game interface rather than a full-screen replacement. It displays essential accessory information (quantity and type) in a compact format at a specific location, allowing players to access accessory data without blocking the entire game scene, thus maintaining local functionality without sacrificing global visibility

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If players access the backpack interface to manage virtual accessories, then they can view and adjust accessory configurations, but the operation becomes complex and user experience deteriorates

Engineering Contradiction:
Improveaccessory configuration flexibilityVSAvoiduser interaction simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The configuration preview area provides a partial view of accessory information - specifically showing the quantity and type of virtual accessories equipped on virtual weapons - without requiring players to access the full backpack interface. This partial information display is sufficient for most accessory management tasks, eliminating the need for complex navigation while maintaining the ability to view and adjust configurations when needed

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS20260034455A1Equipping of virtual accessory
Publication Date: 2026.02.05 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20260034455A1 patent drawing
  • US20260034455A1 patent drawing
  • US20260034455A1 patent drawing

AI summary

In a virtual accessory equipping method, a virtual scene including a virtual character and one or more virtual accessories is output for display. A configuration preview area with the virtual scene is output for display when the virtual character carries at least one virtual weapon. The configuration preview area includes a first preview of a first virtual weapon of the at least one virtual weapon. The first preview indicates a quantity of virtual accessories equipped on the first virtual weapon. Based on an equipping operation on a virtual accessory, the virtual accessory is equipped on the first virtual weapon carried by the virtual character. The first preview in the configuration preview area that is output for display is updated based on the virtual accessory being equipped on the first virtual weapon.