Weapon Manager Server Disables Weapons via Location Tracking

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Solution Overview

Problem

Existing technologies lack an effective solution to automatically disable weapons based on their location and potential movement, posing a risk in areas where the presence of a weapon could be hazardous.

Innovation Solution

A system that includes a server and a weapon equipped with a communication interface, which tracks the weapon's location and movement. Based on predefined rules and models, the server determines whether to disable the weapon by engaging a safety mechanism, and also notifies users and activates cameras in the vicinity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a weapon is equipped with location tracking and automated disabling capability, then safety in sensitive locations is improved, but device complexity increases

Engineering Contradiction:
ImprovesafetyVSAvoiddevice complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system is divided into separate functional modules: a weapons management server that handles location tracking, rule evaluation, and disabling decisions, and a simpler weapon device that only needs to receive commands and execute safety mechanisms. This segmentation allows the complex safety logic to be centralized without adding complexity to the weapon itself.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The weapons management server acts as an intermediary between the weapon and the user/environment. It receives location data from the weapon, evaluates predefined rules and machine learning models to determine safety risks, and sends appropriate commands back to the weapon. This intermediary handles all the complex decision-making logic remotely.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Speed

If real-time location monitoring and automated disabling is implemented, then response time to potential threats is improved, but energy consumption increases

Engineering Contradiction:
Improveresponse timeVSAvoidenergy consumption
Core Design Contradiction:
SpeedVSUse of energy by moving object

Solution Approach 1:

Instead of continuous monitoring, the system uses periodic location updates where the weapon transmits its location at scheduled intervals to the server. The server then periodically evaluates whether disabling is needed based on the weapon's current location relative to sensitive areas and predefined rules. This periodic approach maintains rapid response capability while significantly reducing energy consumption compared to continuous monitoring.

Inventive Principle:
Principle #19Periodic action

3Measurement precision

If machine learning models are used to predict weapon movement and risk, then accuracy of safety decisions is improved, but computational requirements increase

Engineering Contradiction:
ImproveaccuracyVSAvoidcomputational requirements
Core Design Contradiction:
Measurement precisionVSPower

Solution Approach 1:

The computational workload is segmented between two levels: the weapons management server performs complex machine learning analysis and pattern recognition to predict weapon movement and assess risk, while the simpler weapon device only executes straightforward commands to engage or disengage safety mechanisms. This segmentation allows high-accuracy predictive modeling without requiring powerful computational resources at the weapon level.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12279181B2Weapon manager
Publication Date: 2025.04.15 T MOBILE US INC
  • US12279181B2 patent drawing
  • US12279181B2 patent drawing
  • US12279181B2 patent drawing

AI summary

Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, for implementing a weapon manager are disclosed. In one aspect, a method includes the actions of determining, by the server, that the weapon is in a particular location. The actions further include determining, by the server, a projected travel path of the weapon. The actions further include, based on determining that the weapon is in a particular location and the projected travel path of the weapon, generating, by the server, an instruction to disable the weapon. The actions further include providing, for output to the weapon, the instruction to disable the weapon.