Wearable Air Gesture Interaction via Sensor Pattern Recognition

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Solution Overview

Problem

Wearable devices with small touch screens present challenges for user interaction due to their limited size, making it difficult for users to effectively operate them using their fingers.

Innovation Solution

Implementing intuitive human-machine interfaces that utilize gestures, proximity sensing, voice recognition, and biometric information to allow users to interact with wearable devices through movements, air gestures, and predefined patterns, enabling operations such as data sharing, authentication, and object recognition.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a small touch screen is used in a wearable device, then the device can be worn comfortably and integrated into daily life, but it becomes difficult for users to operate the device effectively

Engineering Contradiction:
ImprovewearabilityVSAvoidoperability
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent transitions from two-dimensional touch screen interaction to three-dimensional air gesture interaction. Users perform gestures in the air above the device, creating a spatial interaction layer that expands the operational dimension beyond the limited screen surface while maintaining device compactness for wearability.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent introduces an intermediary interaction layer between the user and the device. Instead of direct finger contact with the small screen, users perform air gestures that are detected by sensors, and the system provides visual feedback through the display. This intermediary gesture recognition layer bridges the gap between limited screen real estate and user interaction needs.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If the touch screen size is increased to improve user interaction, then operability improves, but the device becomes less suitable for wearing and integration into daily life

Engineering Contradiction:
ImproveoperabilityVSAvoidwearability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent creates a virtual interaction space above the device surface, allowing complex gestures to be performed in three-dimensional air space rather than constrained to the two-dimensional screen area. This enables enhanced operability without increasing the physical device size, maintaining wearability while providing intuitive gesture-based control.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Ease of operation

If air gesture recognition is implemented, then user interaction becomes more intuitive and operability improves, but device complexity increases due to additional sensors and processing requirements

Engineering Contradiction:
ImproveoperabilityVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent makes the wearable device's sensor system multi-functional by using existing sensors (accelerometers, gyroscopes, proximity sensors) for both traditional device operations and air gesture recognition. This universal use of existing components enables intuitive gesture control without proportionally increasing device complexity, as the same hardware serves multiple purposes.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10055563B2Air writing and gesture system with interactive wearable device
Publication Date: 2018.08.21 TAIWAN SEMICONDUCTOR MANUFACTURING CO LTD
  • US10055563B2 patent drawing
  • US10055563B2 patent drawing
  • US10055563B2 patent drawing

AI summary

A wearable device interactive system and techniques, methods and apparatuses thereof are described. A wearable device may sense a movement by a user wearing the wearable device. The wearable device may also determine whether a path of the movement corresponds to one or more predefined patterns. The wearable device may further perform one or more operations in response to a determination that the path of the movement corresponds to at least one of the one or more predefined patterns.