Wearable AR Device Synchronizing Multimedia via Cluster Identification

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Solution Overview

Problem

Current electronic devices fail to seamlessly integrate augmented reality (AR) services by dynamically adapting multimedia content display based on the relationships between users accessing shared external objects or positions, leading to inconsistent user experiences.

Innovation Solution

A wearable device equipped with a processor and communication circuit that identifies common clusters among users, allowing it to switch between displaying different multimedia content associated with shared positions, thereby enhancing the AR experience by synchronizing content across connected devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the electronic device displays multimedia content based on individual user access to external objects, then each user can access content independently, but the user experience becomes inconsistent and fragmented across different users

Engineering Contradiction:
Improveuser experience consistencyVSAvoidcontent selection mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges the content selection process by introducing a server that centrally manages cluster identification and content selection based on multiple users' simultaneous access to the same external object. The server aggregates user information, identifies common clusters among users, and selects unified multimedia content that will be displayed across all user devices, thereby ensuring consistent user experience while reducing the complexity at individual device level

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces a server as an intermediary between users and content delivery. This server receives user information from multiple electronic devices, identifies common clusters, selects appropriate multimedia content, and distributes it back to the devices. This intermediary approach resolves the contradiction by centralizing the complex content selection logic while maintaining individual user access capabilities

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If the electronic device dynamically switches between different multimedia content based on user clusters, then user engagement is enhanced, but the system complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoidcontent switching mechanism
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent segments the content delivery system into distinct functional components: user information collection, cluster identification, content selection, and content distribution. By dividing the complex content switching mechanism into these manageable segments handled by different components (processor, communication circuit, server), the system achieves dynamic content adaptation for enhanced user engagement without overcomplicating any single component

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements dynamic content switching based on real-time identification of user clusters. The system continuously monitors user access patterns, identifies common clusters among users accessing the same external object, and dynamically selects and switches between different multimedia content accordingly. This dynamic approach enhances user engagement by providing personalized content while managing complexity through automated, rule-based switching logic

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If the wearable device displays content based on field-of-view position, then the AR experience is contextualized, but the content cannot be synchronized across multiple users accessing the same position

Engineering Contradiction:
ImproveAR experience qualityVSAvoidcontent synchronization
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent makes the content delivery system universal by enabling it to serve multiple users simultaneously based on their spatial proximity and access patterns. The server identifies common clusters of users accessing the same external object from different devices (wearable devices, smartphones, tablets) and delivers synchronized content to all of them. This multi-functional approach maintains the contextualized AR experience for each user while ensuring content synchronization across all users at the same position

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20240161422A1Electronic device for providing at least one multimedia content to users accessing object and method thereof
Publication Date: 2024.05.16 SAMSUNG ELECTRONICS CO LTD
  • US20240161422A1 patent drawing
  • US20240161422A1 patent drawing
  • US20240161422A1 patent drawing

AI summary

According to an embodiment, a processor of a wearable device displays a first visual object associated with a position viewed through Field of View (FoV) of a first user. The processor obtains, based on identifying an external electronic device connected to the wearable device, a state of the external electronic device. The processor identifies, based on the state of the external electronic device corresponding to a preset state for displaying a visual object associated with the position, a cluster common to the first user and a second user of the external electronic device. The processor adjusts, based on the identified cluster, the first visual object viewed through the FoV to a second visual object indicated by the cluster.